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prop_static
is a point entity available in all
Source 2 games. It is used to place models on to a map
Keyvalues
- model ([todo internal name (i)]) <string>
- The model this entity should appear as.
- rendercolor ([todo internal name (i)]) <color255>
- skin ([todo internal name (i)]) <integer>
- solid ([todo internal name (i)]) <integer>
- bakelighting ([todo internal name (i)])
- disableshadows ([todo internal name (i)])
- emissive ([todo internal name (i)]) <boolean>
- emissive_lighting_boost ([todo internal name (i)]) <float>
- lightmapscalebias ([todo internal name (i)]) <integer>
- lightingorigin ([todo internal name (i)])
- bakelightdoublesided ([todo internal name (i)]) <boolean>
- visoccluder ([todo internal name (i)]) <boolean>