Light deferred
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It creates an invisible dynamic light source that can shine in all directions or only on one side, combining the features of a light and a light_spot. For most optimal light placing use the game's built-in Light editor.


Keyvalues
Light
- Color Radius (radius) <float>
- Set's how much of the world should it light.
- Color Falloff powert (power) <float>
- [Todo]
- Spotlight cone innert (spot_cone_inner) <float>
- The angles of the inner spotlight beam.
- Spotlight cone outer (spot_cone_outer) <float>
- The angles of the outer spotlight beam.
- Visible distance (vis_dist) <integer>
- Sets how far should it light the world.
- Visible fade range (vis_range) <integer>
- [Todo]
- Shadow distance (shadow_dist) <integer>
- Sets how far should it cast shadows.
- Shadow fade range (shadow_range) <integer>
- [Todo]
- Cookie texture (cookietex) <string>
- Path to vtf that should be projected.
- Lightstyle seed (style_seed) <integer>
- [Todo]
- Lightstyle amount (style_amt) <float>
- [Todo]
- Lightstyle speed (style_speed) <float>
- [Todo]
- Lightstyle smoothing (style_smooth) <float>
- [Todo]
- Lightstyle random (style_random) <float>
- [Todo]
- Light type (style) <choices>
- Set's different light types.
- Point : [0]
- Make the light sine in all directions.
- Spot : [1]
- Make it a spotlight.
Base
- Name (targetname) <string>
- The name that other entities use to refer to this entity.
- Parent (parentname) <targetname>
- Maintain the same initial offset to this entity. An attachment point can also be used if separated by a comma at the end. (parentname [targetname],[attachment])
- Pitch Yaw Roll (X Y Z) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows
- Enable cookie : [4]
- Enables cookie texture casting.
- Enable volumetrics : [8]
- Enables realtime volumetric lighting.
- Enable lightstyle : [16]
- Enables deferred lightstyles