Light deferred global
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It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light. While this entity can be edited in Hammer, it's preferable to use the games light editor as you can see what you are doing.


Keyvalues
Light
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Base
- Name (targetname) <string>
- The name that other entities use to refer to this entity.
- Pitch Yaw Roll (X Y Z) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?