Svengine
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This article or section needs to be cleaned up to conform to a higher standard of quality because:
make a table of comparison vanilla goldsrc and svenengine (like on
GoldSrc page) to improve quality, make a little standalone)
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Svengine is a third-party
GoldSrc branch using licenced code. It is a modified version of the GoldSrc engine that was introduced around version 5.0 of
Sven Co-op and has enhancements such as allowing larger levels, higher entity limit, Hor+ FOV support, improved audio via FMOD and increased engine limitations.
Features
Feature list from the Sven Co-op official website
- Engine
- New game and server launchers for improved functionality.
- Increased limits for various engine core parameters, such as base decals, beams, dynamic lights, edicts, frame rate, heap memory size, models, sounds, and more.
- Increased limits for map-related parameters, such as brushes, leafs, models, nodes, planes, textures, world size, and more.
- Enhanced networking changes, including IPv6 support, increased network rate, datagram length, entities per packet, user message size, and more.
- Various engine settings and log improvements.
- Tools
- Custom fork of ZHLT 3.4 map compiler tools designed specifically for this particular branch. Based on Vluzacn's fork (build 34) and compatible with both 32-bit and 64-bit platforms.
Availability

External links
- Svengine in the Sven Co-op Wiki
- Sven Co-op - the official website