prop_glowing_object

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prop_glowing_object is an e0 available in Left 4 Dead Left 4 Dead.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{l4d}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Left 4 Dead.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is a dynamic prop that can glow through walls.


This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.

Keyvalues

Start Glowing ([todo internal name (i)]) <boolean>
Whether this object glows when the map starts
Glow For Team ([todo internal name (i)]) <choices>
Team(s) this entity should glow for
  • -1 : Everyone
  • 2 : Survivors
  • 3 : Infected

Inputs

StartGlowing
Turns on glowing for this object
StopGlowing
Turns off glowing for this object