prop_glowing_object
Jump to navigation
Jump to search
prop_glowing_object
is an e0 available in Left 4 Dead.

- The {{{game}}} parameter is inconsistent with the name defined by the {{l4d}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Left 4 Dead.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is a dynamic prop that can glow through walls.
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.
Keyvalues
- Glow For Team ([todo internal name (i)]) <choices>
- Team(s) this entity should glow for
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
Inputs
- StartGlowing
- Turns on glowing for this object
- StopGlowing
- Turns off glowing for this object