info_darknessmode_lightsource
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info_darknessmode_lightsource is an e0 available in
Half-Life 2: Episode One.
- The
{{{game}}}parameter is inconsistent with the name defined by the {{ep1}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toHalf-Life 2: Episode One.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
If the map is set to darkness mode using the env_global entity, this entity represents a light source that Alyx can see in and try to go to if hurt.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
- Light Radius ([todo internal name (i)]) <float>
- The radius around this lightsource in which Alyx will be able to see enemies.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.