Popis zvučnih kulisa u L4D2
Ovo je popis od 352 zvučnih kulisa, dostupni u Left 4 Dead 2. Jednostavan način testiranja je korištenje playsoundscape konzolne naredbe, što uključuje ograničeno pretraživanje naziva zvučne kulise tako da ne biste trebali ispisivati kopiju ovog popisa za usporedbu.
Zvučna kulisa s 'util' u nazivu namijenjene su za uključivanje u druge, potpune zvučne kulise. Iako bi trebali raditi bez problema u igri, općenito nisu ni približno toliko raznoliki niti duboki kao dobiveni kompoziti. Drugi imaju pozicionirane zvukove koji će se reproducirati na određenim lokacijama navedenim u svojstvima entiteta env_soundscape. Ako te lokacije nisu navedene, zvukovi se neće čuti.
campaign1 (Mrtva Sredina)
Name | Description | DSP | Position Number | Position Description |
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fire.debris.metal | Donekle daleki udari metala i naprezanje, uz povremeni zvuk gorenja. Ovu zvučnu kulisu treba koristiti s drugima, jer zvuk ulazi i izlazi. | |||
fire.debris.wood | Slično gore navedenom, osim sa zvukovima drva koje se ruši i lomi umjesto metala. | |||
fire.debris.junk | Slično gore navedenom, osim uz zvukove opće ruševine, stakla i kamenja(?) koji se pomiču i padaju okolo. | |||
structure.groans | Prilično razumljivo, povremeni zvukovi metala koji se jezivo stenju i naprežu. Ovu zvučnu kulisu treba koristiti s drugima, jer zvuk ulazi i izlazi. | |||
mall.randomverbs | Vrlo daleki, odjekujući zvuk nečeg malog što pada. | |||
c1m1.spawn | Stalna zvučna kulisa krovnih vjetrova, dalekih ptica, cvrčci i bijesne vatre nedaleko. | |||
c1m1.stairwell | Općenito zujanje vjetra, možda iz klime ili ventilacije. | |||
c1m1.hotel.int.3rdfloorhall | Slično gore navedenom, osim što je zujanje tiše i vrlo je čest zvuk lomljenja i pada drva/smeća. | |||
c1m1.hotel.int.3rdfloor | Glasna, bijesna vatra sa stenjanjem i lomljenjem metala. | |||
c1m1.hotelroom.exterior.fire | Jaki vjetrovi, ptice, cvrčka i vatra koja bjesni vrlo blizu. | |||
c1m1.hotelroom.2ndfloor | Vrlo glasan plamteći pakao s lomljenjem drva i rušenjem ruševina. | |||
c1m1.storeroom.2ndfloor | Slično gore navedenom, osim što je vatra malo tiša, a metalno stenjanje glasnije. | |||
c1m1.elevator.2ndfloor | Slično gore navedenom, osim što je vatra još tiša, a metalno naprezanje bliže. | |||
c1m1.stairwell.fire | Tiha i daleka bijesna vatra. | |||
c1m1.hotelexterior.2ndfloor | Vrlo bliski i česti glasovi ptica i cvrčaka, s istim jakim vjetrovima kao i prije - vjerojatno u vjetrovitom, šumovitom području. | |||
c1m1.hotel.int.1stfloor | Ništa osim vrlo glasne vatre i rušenje metala. | |||
c1m1.hotel.int.1stfloor.lobby | Relativno tiša vatra, ali zvukovi krhotina su češći, raznolikiji i glasniji (ali ne jako glasni) - sve između stakla, krhotina i metala. Vjerojatno samo nekoliko soba dalje od vatre. | |||
c1m1.saferoom | Udaljena vatra s fluorescentnim/generatorskim zujanjem u blizini i metalnim stenjanjem/lomovima krhotina negdje blizu. | |||
c1m2.spawn | Donekle tiho zujanje fluorescentnih/generatorskih lampi sa slabim vjetrom ispred vrata. Nema vatre ili krhotina, nekako. | |||
c1m2.exterior.01 | Bučne ptice i cvrčci točno iznad playera, uz slabašne nalete vjetra. Vrlo umirujuće. Može se koristiti za sve između malog šumovitog područja ili živahne suptropske šume. | |||
c1m2.stairwell | Identičan c1m1.stairwell-u. | |||
c1m2.streetalley | Sličan c1m2.exterior.01-u, osim što su ptice i cvrčci prigušeni, tihi i odjekuju, a slabi vjetar je glasniji. | |||
c1m2.exterior.02 | Sličan c1m2.exterior.01-u, ali slabi vjetar je tiši – gotovo da ga ni nema. Samo ptice i cvrčci. | |||
c1m2.exterior.03 | Slično gore navedenom, osim što je divljina tiha i udaljenija. | |||
c1m2.interior.01 | Opći zvuk zraka koji se kreće kroz prostoriju, možda iz klima jedinice ili otvorenih vrata. Vrlo (gotovo apsurdno) dosadno, više nego što bi trebao biti zvuk kretanja zraka. | |||
c1m2.store.interior | Zujanje hladnjaka ili fluorescentnog svjetla i dosadna muha na poziciji 1. | |||
c1m2.safehouse | Više zraka prolazi prostorijom, možda neka tiha mašina poput automata u blizini. | |||
c1m3.spawn | Još više zraka koji se kreće kroz prostoriju, osim s letvom na poziciji 1. | |||
c1m3.mall.interior1 | Više kretajučeg zraka, ali glasnije i uz zujanje, kao iz klima ventila. Također neki povremeni, udaljeni zvukovi poput zatvaranja vrata, padanja malih stvari itd. | |||
c1m3.mall.interior2 | Slično gore navedenom, ali zujanje je potpuno nestalo, a zrak je niži i dublji. | |||
c1m3.mall.hallway | Još više kretajučeg zraka. Identično kao "c1m1.stairwell", samo što je više "otvoreno", kao u većoj sobi. | |||
c1m3.security | Zvuk fluorescentnog zujanja u trajanju od 2 sekunde ili možda zujanje starog monitora. | |||
c1m3.safehouse | Identičan c1m2.safehouse-u. | |||
c1m4.spawn | Identičan gore navedenom, osim što je malo tiši. | |||
c1m4.atrium.hallway | Zrak koji se tiše kreće iz ventilacijskog otvora. | |||
c1m4.atrium.interior | Identičan c1m3.mall.interior2-u. | |||
c1m4.elevator.int | Slično gore navedenom, uz stalno brujanje strojeva poput motora dizala. |
soundscapes_campaign1.txt
campaign2 (Tamni Karnival)
Name | Description | DSP | Position Number | Position Description |
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c2m1.hiway.spawn | Cvrčci u neposrednoj blizini. | |||
c2m1.hotel.outdoors | Još više zvukova cvrčka, daleki vjetar. | |||
c2m1.hotel.indoors | Daleki cvrčci, soba s odjekujućim zvukovima. | |||
c2m1.parkinglot | Bliski cvrčci, bliski vjetar. | |||
c2m1.ravine | Cvrčci, žabe, muhe, daleke ptice(?), identičan swamps.swamp_01-u. | |||
c2m1.saferoom | Daleki cvrčci i odjekujući zvukovi. | |||
c2m2.spawn | Bliski cvrčci s odjekujućim zvukovima. | |||
c2m2.fairgrounds.ext1 | Zvukovi bliskih cvrčaka, daleki vjetar udarajuči jarbol za zastavu. | |||
c2m2.fairgrounds.ext2 | Identičan c2m2.fairgrounds.ext1-u but, ali s manje vjetra. | |||
c2m2.fairgrounds.interior.small | Very quiet buzzing sound, perhaps a light in an office or a bathroom. | |||
c2m2.fairgrounds.interior.med | Jako tiho zujanje, daleko odjekivanje, metal koji udara nešto. | |||
c2m2.fairgrounds.interior.large | Tiho zujanje, zrak struji kroz sobu. | |||
c2m2.fairgrounds.interior.open | Jako daleki cvrčci, frogs, and flies, identical to swamps.swamp_03 |
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c2m2.safehouse | Škripanje drva. | |||
c2m3.spawn | Identičan c2m2.safehouse-u, ali s jako dalekom eksplozijom | |||
c2m3.tunneloflove | Voda, daleka klima, škripanje metala, vjetar kretajuči se kroz sobu ili hodnik. | |||
c2m3.duct | Prolazeči zrak, osječaj nelagode. | |||
c2m3.tunnel.store.room | Prolazeči zrak, škripuči metal. | |||
c2m3.medium.room | Tišina. | |||
c2m3.pumproom | Donekle tihi fluorescentni/generatorski zuj s tihom vodom. | |||
c2m3.coaster.ext1 | Bliski cvrčci s vjetrom. | |||
c2m3.coaster | Bliski cvrčci, vjetar i skripuće drvo i metal. | |||
c2m3.coaster.tunnel | Bliski cvrčci, skripajuće drvo i mogući prolazeći vjetar. | |||
c2m3.saferoom | Bliski cvrčci s malenim naletom vjetra. | |||
c2m4.spawn | Identičan c2m3.saferoom-u. | |||
c2m4.exterior01 | Bliski cvrčci s naletom vjetra. | |||
c2m4.bumpercars | Bliski cvrčci s škripajućem metalom. | |||
c2m4.interior01 | Identičan c2m3.medium.room-u. | |||
c2m4.barn.int | Škripajuće drvo s kreštavim štakorima, moguće bliske muhe. | |||
c2m4.tunnel.ent | Mogući vjetar koji prolazi kroz sobu s tihim zujanjem stroja. | |||
c2m4.saferoom | Bliski cvrčci s tihim naletom vjetra. | |||
c2m5.spawn | Odzvanjajuća soba s fluorescentnim svjetlom. | |||
c2m5.arena.underground | Sound of echo with quiet machine hum, maybe a vending machine. | |||
c2m5.arena | Distant metal hitting something, gust of wind, and crickets nearby. | |||
c2m5.arena.bathroom | Silence. |
soundscapes_campaign2.txt
campaign3 (Swamp Fever)
Name | Description | DSP | Position Number | Position Description |
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c3m1.gasstationspawn | Cicadas and other critters. Probably night. Very calm. | |||
c3m1.gasstaionspawn | Bugged version of c3m1.gasstationspawn . The looping cicada sounds fade out after one second, but other critters sounds still play sometimes.
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c3m1.houseinteriors | Identical to c3m1.gasstationspawn , but a little quieter.
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c3m1.dock | Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp. | |||
c3m1.openinterior | Cicadas, seagulls in the distance, distant gunfire and explosions. | |||
c3m1.plankswamp | Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise. | |||
c3m1.saferoom | Medium big room or corridor, wind flowing calmly, water dripping in the far distance. | |||
c3m2.tunnelspawn | Identical to c3m1.saferoom |
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c3m2.swamp | A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard as well. | |||
c3m2.swamp02 | similar to c3m2.swamp |
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c3m2.swamp03 | Several flies, many more cicadas in the distance, loud frogs, barely audible calm water. | |||
c3m2.houseinterior | Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound. | |||
c3m2.elevatedground | Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often. | |||
c3m2.safehouse | Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise. | |||
c3m3.housespawn | An awful lot of lies buzzing around very close and loudly, has creaking wood. | |||
c3m3.townoutside_01 | Loud cicadas and very close flies, occasional birds. Has sounds of metal banging. | |||
c3m3.houseinterior | Cicadas in the distance and creaking wood. | |||
c3m3.houseinterior_02 | Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking. | |||
c3m3.townoutside_02 | A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises. | |||
c3m3.swamp | Many distant and a few close cicadas, a couple of frogs in nearby distance. | |||
c3m3.outside_dry | Like c3m1.gasstationspawn . Cicadas and other critters. Probably night. Very calm.
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c3m3.safehouse | Starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking. | |||
c3m4.housespawn | Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery. | |||
c3m4.plantationoutside | Loud cicadas, standing waters, several woodland insects making noise. | |||
c3m4.houseinterior | Similar to c3m4.plantationoutside |
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c3m4.orchard_entrance | Distant cicadas, a lot of birds singing, maybe a rattlesnake rattling sometimes. | |||
c3m4.plantation.int | Only indoor sounds of creaking wood with a low humming noise in the background. | |||
c3m4.plantation_backyard | Cicadas and other insects, calm water, occasional singing birds. | |||
c3m4.plantation_dock | A lot of frogs nearby, a few cicadas, singing birds and calm water. |
soundscapes_campaign3.txt
campaign4 (Hard Rain)
Name | Description | DSP | Position Number | Position Description |
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milltown.emptystub | Silence/nothing. | |||
rain.hardsurface.soft.dynamic | Light rain hitting hard surface. | |||
rain.hardsurface.soft | Identical to the above but hitting other things. | |||
rain.hardsurface.med | Raining, not to hard or soft. | |||
rain.hardsurface.med.dynamic | Rain hitting a hard surface from a gutter, quiet wind. | |||
rain.hardsurface.hard | Rain pouring down, maybe a storm, with possible wind. | |||
rain.water.soft | Light rain hitting water or some kind of body of water. | |||
rain.water.med | Rain hitting a body of water, maybe be a river. | |||
rain.water.hard | Rain poring down with sounds of wind. | |||
rain.interior.soft.dynamic | Light rain hitting roof or other, but loud. | |||
rain.interior.soft | Identical to the above but quiet. | |||
rain.interior.med.dynamic | Rain hitting roof or other, but loud. | |||
rain.interior.med | Identical to the above but quiet. | |||
rain.interiorverb.med.dynamic | Rain hitting the ground with an echo. | |||
rain.interiorverb.med | Identical to the above but quiet. | |||
rain.interiorverb.hard.dynamic | Rain (perhaps a storm) hitting the ground hard with echo. | |||
rain.interiorverb.hard | Identical to the above. | |||
distant.thunder | Distant thunder. | |||
storm.dynamic | Storm with very loud wind and whipping through trees. Possible distant thunder. | |||
storm.dynamic.mill | identical to above but less wind hitting trees. | |||
milltown.spawn | Cicadas nearby with water dripping and gust of wind. | |||
milltown.a.ext | occasionally cicadas nearby, gust of wind, birds, and water dripping. | |||
burgertank.interior | Cicadas, wind passing through, water dripping echo. | |||
c4.house.interior | Identical to rain.interior.med |
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milltown.a.safehouse | Identical to the above but a bit louder. | |||
sugarmill.a.spawn | Different room sound but identical to the above. | |||
sugarmill.a.exterior | Idenctial to rain.hardsurface.med.dynamic |
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sugarmill.a.office.int | Rain or water droplets echoing with gust of wind. | |||
sugarmill.a.office.closed | Identical to rain.interior.med |
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sugarmill.a.pipeyard | Identical to rain.hardsurface.med |
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sugarmill.a.pipeyard.transition | Identical to the above but quieter. | |||
sugarmill.a.courtyard | Identical to sugarmill.a.pipeyard |
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sugarmill.a.trailerinterior | identical to playsoundscape rain.interior.med |
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sugarmill.a.lockerroom.int | Identical to the above | |||
sugarmill.a.mill | Identical to sugarmill.a.office.int |
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sugarmill.a.cornfield | Identical to rain.hardsurface.med.dynamic |
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sugarmill.a.gasstation.int | Identical to playsoundscape rain.interior.med.dynamic |
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sugarmill.b.spawn | Identical to the above but light rain. | |||
sugarmill.b.gasstation.int | Identical to the above but quieter. | |||
sugarmill.b.cornfield | Identical to storm.dynamic |
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sugarmill.b.mill | loud Wind and wind whipping through room(s) and trees, with distant thunder. | |||
sugarmill.b.lockerroom.int | Identical to sugarmill.a.lockerroom.int |
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sugarmill.b.trailerinterior | Identical to rain.water.hard |
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sugarmill.b.courtyard | Storm with very loud wind and whipping through trees. Near to proximity thunder. | |||
sugarmill.b.pipeyard.transition | Identical to rain.water.med |
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sugarmill.b.pipeyard | Identical to storm.dynamic |
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sugarmill.b.office.closed | Identical to <coe>sugarmill.a.office.closed but quieter.
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sugarmill.b.office.int | Identical to rain.interiorverb.hard.dynamic |
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sugarmill.b.exterior | Identical to storm.dynamic |
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sugarmill.b.spawn | Rain hitting roof with air/wind going through the room. | |||
milltown.b.safehouse | Identical to the above. | |||
milltown.b.ext | Identical to storm.dynamic |
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c4.house.b.interior | Rain hitting roof, silence/quiet). | |||
burgertank.b.interior | Identical to burgertank.a.interior |
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milltown.b.spawn | Identical to storm.dynamic |
soundscapes_campaign4.txt
campaign5 (The Parish)
Name | Description | DSP | Position Number | Position Description |
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c5m1.waterfront | Very close waves, seagulls. Like a shoreline. | |||
c5m1.waterfrontspawn | Same as above, but the waves are a bit quieter | |||
c5m1.restaurant | Single fly, distraught woman weeping, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. | |||
c5m1.street | Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls. | |||
c5m1.smallstore | Freezer aisle or fridge humming. | |||
c5m1.alley | Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player. | |||
c5m1.park | Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird. | |||
c5m1.bathroom | Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe. | |||
c5m1.decon | Very close machine humming. | |||
c5m1.terminal | Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking. | |||
c5m1.depot | Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes. | |||
c5m1.highwayspawn | White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe. | |||
c5m2.highwayspawn | Identical to above. | |||
c5m2.junkyard | Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions | |||
c5m2.suburbanstreet | Wind, cicadas, distant explosions, gunshots and jet planes. | |||
c5m2.houseinterior | Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions. | |||
c5m2.cornerstore | Identical to above. | |||
c5m2.burnedhouses | Wind over large area, occasional very close cicada, a few very distant explosions and gunshots. | |||
c5m2.tunnel | Burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises. | |||
c5m2.underground | Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops. | |||
c5m2.impoundlot | Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots | |||
c5m2.highway | Identical to above. | |||
c5m2.cemetery | Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions. | |||
c5m2.urbanstreet | Wind, closer occasional gunshots, explosions and jet planes. | |||
c5m2.storagespawn | Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe. | |||
c5m3.storagespawn | Same as above but louder white noise. | |||
c5m3.courtyard | Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions. | |||
c5m3.smallstore | Fly at soundscape origin, a machine humming, perhaps a freezer. | |||
c5m3.office | Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes. | |||
c5m3.street | Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies. | |||
c5m3.smallclub | Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking. | |||
c5m3.largeclub | Identical to above. | |||
c5m3.alley | Wind, several birds singing, loud metal structures banging almost every ten seconds. | |||
c5m3.hotelstairwell | Fly, wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly. | |||
c5m3.hotelinterior | Identical to above. | |||
c5m3.apartmentshell | Identical to c5m3.hotelstairwell .
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c5m3.apartment | Identical to c5m3.hotelstairwell .
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c5m3.lot | Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. | |||
c5m3.waterfront | Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets. | |||
c5m3.towerspawn | Similar to c5m2.storagespawn , but with quieter machine humming
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c5m4.towerspawn | Close waves and seagulls, a large structure groaning. | |||
c5m4.bridgeoutside | Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance. | |||
c5m4.dockfar | Very close waves with seagulls. | |||
c5m4.dock | Similar to above but quieter waves |
soundscapes_campaign5.txt
campaign6 (The Passing)
Name | Description | DSP | Position Number | Position Description |
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util_debris | Silence, Distant debris. | |||
c6m1_spawn_river | Identical to storm.dynamic |
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c6m1_building_interior | rain (bit quetly) hitting roof with air moving through the room. | |||
c6m1_outdoor_01 | Identical to storm.dynamic |
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c6m1_tent_int | Rain hitting the tent. | |||
c6.house.interior | rain hitting roof with air moving through the room. | |||
c6m1.safehouse | Identical to the above. | |||
c6m2.safehouse | Light rain hitting the roof with air moving through the room. | |||
c6m2_outdoor_01 | Rain hitting the ground with quiet wind. | |||
c6m2_outdoor_02 | Light rain Rain hitting the ground with quiet wind. | |||
c6m2_outdoor_03 | Identical to c6m2_outdoor_01 |
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c6.truck.interior | Light rain hitting the roof. | |||
c6.conduit.int | Echo-y rain. | |||
c6m2_building_interior | Identical to c6m1_building_interior |
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c6m2_building_interior_02 | Rain hitting the roof, silence. | |||
c6m2_underground_interior_01 | Echo room with rocks/bricks falling. | |||
c6m2_int.stairwell | Echo, wind gusts, distant and nearby metal stress, and distant water dripping. | |||
c6m2_int.water | Echo, wind gusts, occasionally nearby metal stress, and distant water dripping. | |||
c6m2_int.tunnel | Less echo, nearby metal stress, and very far water dripping. | |||
c6m2_water.tunnel | Echo and water echoing, maybe water dripping, metal stress, and wing gust. | |||
c6m3.port.spawn | Identical to c6m2.safehouse |
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port.spawn.ext | Identical to rain.interiorverb.med.dynamic |
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port.patio.ext | Identical to rain.water.hard |
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port.alcove | Identical to the above but quieter. | |||
port.waterfront | (Light) rain hitting the floor, possible river nearby, quiet wind. | |||
port.elevator.bottom | Rain hitting the roof, echo-y room/shaft. | |||
port.outdoor.general | Rain hitting the ground, possible gust of wind. | |||
port.building.interior | Identical to c6m1_building_interior |
|||
brick.bldg.interior | Rain hitting the roof, some kind of distinct plastic roof | |||
sugarmill.b.office.int | Rain echoing. | |||
sugarmill.b.spawn | Identical to sugarmill.a.spawn |
soundscapes_campaign6.txt
Swamps
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
swamps.frogs_01 | 2 to 3 seconds of silence until frogs ribbit. | |||
swamps.frogs_02 | Frogs ribbiting. | |||
swamps.frogs_03 | 2 to 4 seconds of silence until a frog echoes a ribbit. | |||
swamps.frogs_04 | Frog ribbits. | |||
swamps.frogs_05 | Frog ribbits. | |||
swamps.frogs_06 | Frog ribbits. | |||
swamps.bullfrogs_01 | Bull frog Ribbits. | |||
swamps.flies | Flies passing by or on a dead animal corpse. | |||
swamps.gators | silence. | |||
swamps.gasstation | Nearby crickets, a calm night. | |||
swamps.dock | Crickets nearby, distant frogs, flies passing by, and water hitting the docks. | |||
swamps.plankswamp_01 | Flies very close by, quiet crickets, alligators nearby, distant frogs, and water. | |||
swamps.swamp_01 | Mostly frog sounds, flies passing by, alligators nearby, quiet water and distant crickets. | |||
swamps.swamp_02 | Identical to the above but with a bull frog sound. | |||
swamps.swamp_03 | Distant crickets and frogs, flies passing by, a calm night. | |||
swamps.shantyoutside | Crickets nearby, frogs a bit near to proximity. | |||
swamps.plantation_outside | Crickets close to proximity, distant frogs, and maybe a gust of wind. | |||
swamps.orchard | Crickets, nearby birds, distant frogs. | |||
rural2.combat_far_heavy | Distant gun shots. | |||
rural2.combat_far_medium | A bit nearby gunshots (all around?). | |||
rural2.combat_close_light | Near to proximity gun shots. |
soundscapes_swamps.txt
Rural 2
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
rural2.woods | Wind hitting the trees, very distant Crickets. | |||
rural2.woods3 | Wind passing by, Distant crickets. | |||
rural2.morning | Crickets nearby, possible animal sound, wind passing by. | |||
rural2.bridge | Identical to the above with crows, maybe a suspended wooden bridge swinging. | |||
rural2.smallbuilding | Nearby crickets, crows, and wind passing by outside, distant frogs. Air moving through the room. | |||
rural2.smallbuilding2 | Identical to the above but an echo-y room with floor squeaking. | |||
rural2.river | Wind and maybe a wave splashing by. | |||
rural2.caveclosed | Very echo-y cave with gust of wind, and (undefinable) very far metal hit or something rumbling(?). | |||
rural2.caveopen | distant frogs and gust of wind, rocks sliding. | |||
rural2.traintunnel | Rocks or bricks sliding or falling, a cricket nearby, and an echo. | |||
rural2.pumproom | Machine hum or a motor, and water hitting the pipes. | |||
rural2.bigroom | Wind or air moving through with a machine hum or a motor, water hitting something, maybe in a pipe. | |||
rural2.drainagebig | Echo room with water, metal groaning and gust of wind. | |||
rural2.drainagesmall | Echo room with occasionally water dripping, and metal groans. | |||
rural2.drainageopen | Identical to the above but less echo and distant crickets. | |||
rural2.trainyardentrance | Air moving through with metal creaking or groaning and something hitting. | |||
rural2.trainyardrespawn | Air moving through the room, and a quiet machine hum, maybe a vending machine. | |||
rural2.trainyardbuilding | Echo room with metal hitting something or creaking, rats squeaking. | |||
rural2.trainyardbuilding2 | Air moving through a room and metal hitting something. | |||
rural2.trainyardbuilding2window | Rats squeaking, air moving (loud) and maybe wind. | |||
rural2.trainyard | Distant crickets and wind. | |||
rural2.trainyard2 | Crickets nearby, crows, and (maybe gust) wind. | |||
rural2.house | Crickets nearby with gust of wind, something swaying, maybe a sign and wood creaking. | |||
rural2.town | Wind moving through the streets, something swinging or scraping, maybe an echo in the town? | |||
rural2.towninside | Air moving through a room, some kind of machine hum. | |||
rural2.townalley | Wind or gust of wind, Nearby explosion(s) and gun shots, rats squeaking. | |||
rural2.boatinterior | Crickets nearby, air moving in the room and wood creaking. | |||
rural2.boatexterior | Distant boat horn with seagulls, crickets nearby with water hitting the shore[potvrdi] | |||
rural2.shoreline | Crickets nearby and water hitting the shoreline (not splashing). | |||
rural2.town_02 | Crickets nearby and gust of wind, dog(s) barking and howling. | |||
rural2.shack | Distant crickets and animal sound, rats squeaking. | |||
rural2.combat_far_heavy | Distant gun shots and grenades or explosion. | |||
rural2.combat_far_medium | Identical to the above but less combat. | |||
rural2.combat_close_light | Identical to the above but nearby. |
soundscapes_rural2.txt
Urban 2
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
urban2.util_cicadas | Silence approximately 3 to 5 seconds and a cicada sound. | |||
urban2.util_grasshoppers | Identical to the above but grasshopper sound. | |||
urban2.utilbirdsgroup1 | Nearby birds. | |||
urban2.util_interiorslams | Distant slamming and a quick echoing through the room. | |||
urban2.util_metalslams | Nearby metal slamming and echoing through the room. | |||
urban2.util_metalslams 2 | Identical to the above but near. | |||
urban2.util_woodfloorsqueaks | Wooden floor squeaking. | |||
urban2.util_woodqueaks_new | Wood squeaking. | |||
urban2.util_windgust | Gust of wind passing by. | |||
urban2.util_distantcombat | Distant gun shots then silence for 3-5 seconds, repeats. | |||
urban2.util_distantexplosions | Distant explosions. | |||
urban2.util_rat_scratches | Rat scratching something. | |||
urban2.util_genericrooftop | Windy and (light) rain. | |||
urban2.util_genericexterior_from_interior_1 | Light rain and wind. | |||
urban2.util_genericexterior_from_interior_2 | Identical to the above but without wind. | |||
urban2.util_flies | Flies close by, perhaps on a dead body. | |||
urban2.util_steam | Steam, can be a broken pipe. | |||
urban2.util_pipes | Identical to the above but a bit quiet. | |||
urban2.rooftop_1b | Flies nearby, rain and distant gunshots and explosions and metal hitting something, and wind or a air moving through a room. | |||
urban2.rooftop_1b_interior | Echo room with light rain, wood creaking, in the distant metal hitting or creaking. | |||
urban2.rooftop_1b_interior2 | Identical to the above but maybe distant gunshots. | |||
urban2.underground_1 | Echo room with metal hitting something and fire nearby with flies. | |||
urban2.underground_2 | Identical to the above but distant metal hitting. | |||
urban2.underground_3 | Air moving through the room, fluorescent flicker with steam nearby and distant metal groaning/hitting. | |||
urban2.controlroom | Air moving through a room with a machine hum. | |||
urban2.warehouse_1 | Quiet air moving through a room with distant metal hitting something and groaning. | |||
urban2.steamtunnel | Echo room with metal groan and steam. | |||
urban2.boilerroom | Flies nearby with distant metal hit, and a boiler sound. | |||
urban2.hospital_interior | Lots of flies nearby in an echo room and distant metal squeaking. | |||
urban2.flies | Flies nearby. | |||
urban2.rooftop | Light rain and quiet wind with distant gunshots and explosions. | |||
urban2.junkyard | Fire nearby with crickets and wind, distant gunshots and explosions. | |||
urban2.street | Crickets nearby with guts of wind and distant gunshots and explosions. | |||
urban2.courtyard | Distant birds and metal groaning with wind. | |||
urban2.alley | Gust of wind with distant metal hitting, groaning, and squeaking with very distant cicadas, possible rope rattle. | |||
urban2.sewer | Echo room with occasional water dripping with gust of wind. | |||
urban2.pipetunnel | Less echo but occasional water dripping with quiet gust of wind. | |||
urban2.apartment | Air moving through a room with wood creaking and a very quiet fluorescent flicker, distant explosions. | |||
urban2.generatorroom_off | Air moving through a room with machine hum and distant metal squeaking. | |||
urban2.generatorroom | Air moving through a room with a generator on. | |||
urban2.respawn | Air moving through the room. | |||
urban2.rooftopspawn | Very windy (possible a small echo). | |||
urban2.hospitalspawn | Identical to the above | |||
urban2.spawnrain | (Maybe light) rain hitting the ground with nearby crows. | |||
urban2.hospital | Air moving through a room with distant metal squeaking and maybe a quiet machine hum. | |||
urban2.office | A little bit of an echo room with a machine hum. | |||
urban2.subway | Quiet echo room with nearby flies and distant metal groaning or hitting. | |||
urban2.pillarsroom | An echo room with a quiet gust of wind. | |||
urban2.conveniencestore | Silence but with a machine hum, maybe a freezer. | |||
urban2.warehouseoutside | (Maybe light) rain hitting the ground with gust of air. | |||
urban2.bathroom | Silence. | |||
urban2.club | Wooden floor and wood creaking, air moving through a room with a quiet gust of wind. | |||
urban2.tankroom | Distant water dripping, rats squeaking.[potvrdi] | |||
urban2.powerplant | A machine hum and a quiet buzz sound, maybe wires. | |||
urban2.powerplantinside | Possible echo, air moving through a room with a machine hum, distant metal groaning or squeaking. | |||
urban2.parkinggarage | Echo room with gust of wind. | |||
urban2.elevator | Echo room with distant and maybe nearby metal groans and squeaking. | |||
urban2.construction | Very windy with metal groaning or hitting something. | |||
urban2.finaleinside | Air moving through a room or wind, distant metal groaning, squeaking, and possibly hitting something. | |||
urban2.finaleoutside | Rain hitting the ground with metal groaning, very windy. | |||
urban2.finaleroof | Rain hitting the ground with wind, distant metal hitting something. | |||
urban2.cemetery | Distant crickets and wind. | |||
urban2.burnedhouse | Distant gunshots and explosion with a bit of wind and a cicada nearby. | |||
urban2.dock | A bit of wind, water hitting the dock and a distant seagull. | |||
urban2.dockfar | Water hitting the shore and wind, with distant seagulls. | |||
urban2.bridgeoutside | Identical to the above but with metal creaking and groaning. |
soundscapes_urban2.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |