This article's documentation is for anything that uses the Source engine. Click here for more information.

$desaturatewithbasealpha

From Valve Developer Community
Revision as of 12:07, 22 September 2023 by ShiroDkxtro2 (talk | contribs) (Minor Adjustment ( Shader -> Parameter and de-caveat regarding LUX))
Jump to navigation Jump to search

English (en)Translate (Translate)

Template:Shaderparam
Setting it to a value above 0 will enable the behavior.
If used, the $basetexture's Alpha channel will be used as a mask to de-saturate the $basetexture's Color.
The amount of desaturation is determined through the same parameter. 1.0 will result in 100%, and 0.5 in 50% desaturation.

Todo: Is this available since Left 4 Dead?
Note.pngNote:Also available for use in Source 2013 Singleplayer and Source 2013 Multiplayer through LUX LUX

Caveats

Icon-Bug.pngBug:This Parameter does not work with

Template:ModernWarning