Func ladder

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Revision as of 07:29, 15 August 2023 by Equalizer5118 (talk | contribs) (Equalizer5118 moved page Func ladder (Source)/en to Func ladder/en over redirect)
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Note.pngNote:This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to added to base.fgd. Use Func_useableladder instead.
Func_ladder is still used in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series, Counter-Strike: Source Counter-Strike: Source, Day of Defeat: Source Day of Defeat: Source, Garry's Mod Garry's Mod, Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines, and The Ship: Murder Party The Ship: Murder Party.
Note.pngNote:This entity does not function in Counter-Strike: Global Offensive. Consult Creating Ladders (CSGO) for help.

Entity description

A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs.

C++ In code, it is represented by theCInfoLadderclass, defined in thenav_ladder.cppfile.
Note.pngNote:This entity is prone to exploitation, as a player can travel up the ladder with two keys at once to travel faster up, and at the end of the ladder they will be flung upwards to possibly reach high areas.

Template:Intent

See also