Env beverage

From Valve Developer Community
Revision as of 12:25, 10 August 2023 by SirYodaJedi (talk | contribs) (→‎Keyvalues: Skin numbers)
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)
C++ Class hierarchy
CEnvBeverage
CBaseEntity
C++ effects.cpp

Template:Entity It is a Half-Life Half-Life legacy entity: the beverage dispenser. This entity dispenses soda cans (item_sodacan) when +used.

These are not used for the dispensers in Half-Life 2. Those are done with a func_button and point_template.

Note.pngNote:This uses 🖿models/can.mdl by default.
In most games except Half-Life: Source Half-Life: Source, Half-Life Deathmatch: Source Half-Life Deathmatch: Source, and Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.

Keyvalues

Capacity (health) <integer>
Number of cans in the dispenser.
Beverage Type (beveragetype) <choices>
Type of the cans.
  • 0: Skin 1: "Coca-Cola"
  • 1: Skin 2: "Sprite"
  • 2: Skin 3: "Diet Coke"
  • 3: Skin 4: "Orange"
  • 4: Skin 5: "Surge"
  • 5: Skin 6: "Moxie"
  • 6: Random
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Same as Use. Dispenses a can

/