env_model
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env_model is a point entity available in
Day of Defeat, originally found in Spirit of Half-Life. It is used to place a model (usually an MDL) on a map, with optional animation and no collision.
renderamt set to 0. Set the texture scale to 4.0 or higher to avoid wasting allocblock on invisible faces. This will also cast lightmap shadows, unless alphatest ({) textures are used.Entity description
KeyValues
Flags
See also
- cycler_sprite - Similar entity available in all
GoldSrc games, without animation. Can display MDL and BSP models, despite its name. Most frequently used in
Counter-Strike; have issues when used in singleplayer. - item_generic - Equivalent entity in
Half-Life: Opposing Force,
Counter-Strike: Condition Zero,
Condition Zero Deleted Scenes, and
Sven Co-op. - prop_dynamic - comparable entity in
Source