env_model

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env_model is a point entity available in Day of Defeat Day of Defeat, originally found in Spirit of Half-Life. It is used to place a model (usually an MDL) on a map, with optional animation and no collision.

Warning.pngWarning:Env_models do not have any collision, and will not cast shadows with normal compilers.
PlacementTip.pngWorkaround:Create a brush-based collision mesh and tie it to afunc_wall with renderamt set to 0. Set the texture scale to 4.0 or higher to avoid wasting allocblock on invisible faces.

Entity description

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See also