Template:PreservedEnt

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Revision as of 16:41, 11 June 2023 by Popcorn (talk | contribs) (Removed {{workaround}} to fix weird list behavior which might also make this template look better anyway. Shortened sentences.)
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{{PreservedEnt}}
Note.pngNote:In some/all multiplayer games, this is a preserved entity.
  • On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|In all games except {{hl2dm}}}}
Note.pngNote:In all games except Half-Life 2: Deathmatch, this is a preserved entity.
  • On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|0}}
Note.pngNote:This is a preserved entity.
  • On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.