Comp choreo sceneset
		
		
		
		Jump to navigation
		Jump to search
		
Template:Entity It chains set of choreography .VCD scenes together, and allows quick but basic configuration of the choreography. When the map is compiled, this entity is then converted into a logic_choreographed_scene entity, with its given KVs / I/O procedurally transferred over.
Available by default in 
 Portal 2: Community Edition. 
KeyValues
- Delay between each (delay) <float>
 - Add a delay between each scene.
 
- Clean up after starting (only_once) <choices>
 - If set, Kill choreo scenes after starting so they only play once. If set, the Cancel input will not work properly.
- 0 : No
 - 1 : Yes
 
 
- If an actor is talking... (busyactor) <choices>
 - What to do if an actor in this scene is already talking when this scene is told to start.
- 0 : Start immediately
 - 1 : Wait for actor to finish
 - 2 : Interrupt at next interrupt event
 - 3 : Cancel at next interrupt event
 
 
- On player death (onplayerdeath) <choices>
 - What should this entity do if the player dies?
- 0 : Do nothing
 - 1 : Cancel Script and return to AI
 
 
- Scene 1 (scene01) to Scene 20 (scene20) <scene>
 - Scenes to chain
 
Base:
- Origin (X Y Z) (origin) <coordinates>
 - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
 
Inputs
- Start
 - Start the choreo sequence set playing.
 
- Stop
 - Stop the choreo sequence set at any point.
 
Outputs
- OnStart
 - Fired when the sequence set starts.
 
- OnFinish
 - Fired when the sequence set is complete.