Template:I BaseEntity:ru
Template:Finishtranslation:ru This template is our holder for all inputs assigned through CBaseEntity. The template has a very specific syntax that you must follow to apply properly, because new games have added new features throughout the years. See Help:Templates for more info on named parameters.
{{I BaseEntity}}
No parameters: display inputs for ALL games.
{{I BaseEntity|base=1}}
Base: display inputs that have only existed since whatever game added the class (most have existed since HL2, the first Source game).
{{I BaseEntity|l4d2=1}}
Game as a parameter: display the inputs that base displays, AND inputs that were added to the class, by the specified game. You can specify as many games as needed. You must specify ALL the games you want to include (e.g. l4d2 will not automatically include l4d inputs as well).
All parameters for this template:
basel4d2asprel4d- (DEPRECATED 9/28/18: This parameter existed to hide DispatchEffect for games (ones before l4d) that did not have it. There's many cases of similar inputs and keyvalues that aren't in absolutely everything, and making similar parameters for all of those simply isn't worth the trouble, especially considering having to comb through every existing use of those templates. Parameter is totally removed from code and affects nothing.)
For full documentation on this family of templates, see FGD Template Prototype. Still confused on something? Ask for help before editing this template.
- noscroll – tells the template not to scroll.
CBaseEntity inputs are not covered here. See the talk page.- Kill
- Удаляет эту сущность и любые сущности, связанные с ней, из мира.
- KillHierarchy
- Функционирует так же, как
Kill, хотя этот объект и любые связанные с ним объекты уничтожаются в одном кадре..
- SetParent <string>
- Двигаться с этой сущностью. Смотрите Иерархия энтитей.
- SetParentAttachment <string>
- Измените эту сущность, чтобы присоединить ее к определенной точке attachment
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
- SetParentAttachmentMaintainOffset <string>
- Как и выше сказанное, но без телепортации. Сущность сохраняет свою позицию относительно attachmentво время получения ввода.
- ClearParent
- Удаляет эту сущность из иерархии движения, оставляя ее свободной для самостоятельного перемещения..
- AddOutput <string>
- Оценивает ключевое значение/вывод для этой энтити..
Формат:<key> <value>
Формат:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Поджечь
OnUseroutputs; Смотрите Пользовательские Входы и выходы.
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Этот ввод не включен в Valve. FGDs
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- DispatchEffect <string> !FGD
- Отправляет специальный эффект от позиции ентити . Удалено и полностью заменено системой particle, так как
.
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
- AddContext <string>
- Добавляет в список объекта response contexts
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<key>:<value>.
- RemoveContext <string>
- Remove a context from this entity's list. The name should match the key of an existing context.
- ClearContext <string>
- Removes all contexts from this entity's list.
- RunScriptFile <script> (in all games since
) - Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
- RunScriptCode <string> (in all games since
) - Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. Template:Bug:ru Template:Warning:ru
- CallScriptFunction <string> (in all games since
) !FGD - Execute a VScript function in the scope of the receiving entity.
- SetLocalOrigin <coordinates> (in all games since
) !FGD - Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.