Flashbang projectile
Jump to navigation
Jump to search
Entity Description
Thrown version of weapon_flashbang.
When this entity is created using ent_create flashbang_projectile, it will...
do nothing.
explode after a fixed duration, as if it was thrown by a player (unless it receives the SetTimerinput).
Keyvalues
Inputs
- SetTimer <float> (only in
) - Sets the fuse time of this entity until it explodes.