Func nav blocker
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Template:Brush ent and also in . It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.


UnblockNav
input along aBlockNav
input. Else the console reports "Area navsquare#[ID] already blocked by a different team ID.[confirm] [todo tested in ?]

BlockNav
orUnblockNav
inputs sent withOnMultiNewRound
.
Keyvalues
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow) <boolean> (only in
)
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
See Also
script_nav_blocker - VScript catered version of func_nav_blocker.