Func nav blocker
		
		
		
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Template:Brush ent and also in  . It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
 Bug:In
Bug:In  , Ifprop_door_rotatingorfunc_physboxresides on the same areas, send an
, Ifprop_door_rotatingorfunc_physboxresides on the same areas, send anUnblockNavinput along aBlockNavinput. Else the console reports "Area navsquare#[ID] already blocked by a different team ID.[confirm]  [todo tested in ?] Note:The entity won't block nav areas automatically on spawn (except in
Note:The entity won't block nav areas automatically on spawn (except in  ). It is best practice to have either
). It is best practice to have eitherBlockNavorUnblockNavinputs sent withOnMultiNewRound. Note:This entity blocks navigation areas using its bounding box! Complex brush models will not work.
Note:This entity blocks navigation areas using its bounding box! Complex brush models will not work.Keyvalues
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow)  <boolean> (only in  ) )
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
 Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
See Also
 script_nav_blocker - VScript catered version of func_nav_blocker. script_nav_blocker - VScript catered version of func_nav_blocker.


