Blob element

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Revision as of 15:34, 28 April 2021 by Loudslappingsounds (talk | contribs) (what kind of crazy man would do this)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Template:Hl2 point These are normally created and managed by an npc_blob. By itself, it's basically a prop_dynamic set to not be solid.

This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.

C++ In code, it is represented by theCBlobElementclass, defined in thenpc_blob.cppfile.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
npc_blob_use_model 2 Arbitrary number Chooses which model to show blob_elements as. Requires restart to take effect.
0. gibs/agibs.mdl (skull)
1. props_junk/watermelon01.mdl (watermelon)
2. w_squeak.mdl (snark (not in final game, shows error model))
3. baby_headcrab.mdl (baby headcrab (not in final game, shows error model))

Keyvalues

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Inputs

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Outputs

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