User:Chipsnapper2/HL2 Xbox Research/Original Experiments

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Revision as of 20:57, 5 June 2020 by Chipsnapper2 (talk | contribs) (Created page with "A series of research and experiments to make a custom map compile and load on {{HL2}} Half-Life 2 (Xbox). ==What we know== * BSP files from the Xbox game disc load on ol...")
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A series of research and experiments to make a custom map compile and load on Half-Life 2 Half-Life 2 (Xbox).


What we know

  • BSP files from the Xbox game disc load on old engine builds of HL2

What we don't know

  • Texture names: they differ between HL2 Xbox and PC, so BSPs from Xbox are full of missing textures.
  • The compile switch for Hammer to build maps for Xbox (Is there one? If Xbox BSPs work on PC, do PC BSPs work on Xbox?)
  • How to make 2004 versions of VBSP, VVIS and VRAD not crash constantly on modern operating systems and PC hardware

Daily Logs

06/05/2020

We have a version of Source SDK dated December 2004, it has been able to compile maps for Source 2004. Compiled maps have been tested in builds 2153 and 2547. I am attempting to contact User:AndrewNeo to see what he knows about Xbox compiling.