User:Chipsnapper2/HL2 Xbox Research/Original Experiments
Jump to navigation
Jump to search
A series of research and experiments to make a custom map compile and load on Half-Life 2 (Xbox).
What we know
- BSP files from the Xbox game disc load on old engine builds of HL2
What we don't know
- Texture names: they differ between HL2 Xbox and PC, so BSPs from Xbox are full of missing textures.
- The compile switch for Hammer to build maps for Xbox (Is there one? If Xbox BSPs work on PC, do PC BSPs work on Xbox?)
- How to make 2004 versions of VBSP, VVIS and VRAD not crash constantly on modern operating systems and PC hardware
Daily Logs
06/05/2020
We have a version of Source SDK dated December 2004, it has been able to compile maps for Source 2004. Compiled maps have been tested in builds 2153 and 2547. I am attempting to contact User:AndrewNeo to see what he knows about Xbox compiling.