Weapon stunstick

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Revision as of 08:22, 11 March 2020 by ReverendV92 (talk | contribs) (Added mention that Stunstick provides 0.5 of the value of sk_battery and linked to SDK code for example.)
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W stunbaton.PNG

Template:Hl2 point

Entity description

A Combine stunstick. When picked up in singleplayer, it supplies power to the HEV suit (much like a battery). Combine players spawn with a stunstick in Half-Life 2 Deathmatch much like how resistance players spawn with a crowbar, but both teams can use the other weapon if picked up.

Before it is picked up, the stunstick also follows all physics rules as if it were a prop_physics.

Note.pngNote:The amount of suit power granted in HL2 is equal to sk_battery <int> / 2

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.