Env message

env_message
是一个存在于所有的 Source 游戏的点实体。 在玩家hud上显示信息的实体, 定义于 /scripts/titles.txt
文件。
在源代码中,它由 class
CMessage
代表,定义于 EnvMessage.cpp
。
语法
每条信息都定义于titles.txt 遵循其他valve文本结构. 譬如: Title { Text Value }
. 这条信息可以引用 localized 文本前缀是 #
。
文本可以采用不同的格式设置,取决于语法提供的内容. 这个resource/clientscheme.res
负责字体的族, 大小和信息的宽度,而改变大小在此文件的这个CenterPrintText
项目内。
可以定义变量,会影响以下信息直到被其他信息取代。
变量 | 参数 | 描述 |
---|---|---|
$position | float, float | Position of the text onscreen. First float is horizontal, second is vertical. -1 is centered |
$effect | integer | How it is displayed. 0 is fade in/fade out, 1 is flickery credits, 2 is write out |
$fxtime | float | The amount of time the highlight lags behind the leading edge of the text |
$color | R G B | Color of the text as red blue green between 0-255 |
$fadein | float | Fade in time of message or each character in seconds |
$fadeout | float | Fade out time in seconds |
$holdtime | float | How long to wait after fade in before fade out |
If you make a standalone modification you can alter this file with your own entries. The default titles from HL2 are listed below:
Message Value | Printed Text |
---|---|
CR1 | Testing 1 |
CR2 | Testing 2 |
CR3 | Testing 3 |
GAMEOVER_ALLY | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL |
GAMEOVER_OBJECT | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES |
GAMEOVER_TIMER | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE |
GAMEOVER_STUCK | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT |
CHAPTER1_TITLE | POINT INSERTION |
CHAPTER2_TITLE | "A RED LETTER DAY" |
CHAPTER3_TITLE | ROUTE KANAL |
CHAPTER4_TITLE | WATER HAZARD |
CHAPTER5_TITLE | BLACK MESA EAST |
CHAPTER6_TITLE | "WE DON'T GO TO RAVENHOLM..." |
CHAPTER7_TITLE | HIGHWAY 17 |
CHAPTER8_TITLE | SANDTRAPS |
CHAPTER9_TITLE | NOVA PROSPEKT |
CHAPTER9A_TITLE | ENTANGLEMENT |
CHAPTER10_TITLE | ANTICITIZEN ONE |
CHAPTER11_TITLE | "FOLLOW FREEMAN!" |
CHAPTER12_TITLE | OUR BENEFACTORS |
CHAPTER13_TITLE | DARK ENERGY |
GAMESAVED | Saved... |
GAMETITLE | Half-Life |
Flags
- 1: Play Once
- 2: All Clients
Keyvalues
- Sound Effect (messagesound) ([todo internal name (i)]) <sound>
- When the message is shown, this sound effect will be played, originating from this entity.
- Sound Radius (messageattenuation) ([todo internal name (i)]) <choices>
- How big the radius of the sound is.
- 0: Small Radius
- 1: Medium Radius
- 2: Large Radius
- 3: Play Everywhere
Inputs
- ShowMessage
- Shows the message and plays the sound.
Outputs
- OnShowMessage
- Fired when the message is activated.
See Also
- game_text - Similar entity that lets you define a text directly in the Hammer editor.
- env_hudhint - Similar entity that displays predefined HUD hints about controls and other things.