Env lightglow
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env_lightglow是一个存在于所有的 起源 游戏的点实体。给地图增加一些光圈光彩效果, 通常用于光源点和一些自然发光的效果, (隧道洞穴或者黑暗建筑等)。 与 env_sprite最大的区别是可以配置显示距离。
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在源代码中,它由 class CLightGlow 代表,定义于 lightglow.cpp。
标签/Flags
- 1: Visible only from front - 仅正面可见。
键值
- Minimum Distance (MinDist) ([todo internal name (i)]) <整数>
- The distance at which this effect will be fully translucent.
- Maximum Distance (MaxDist) ([todo internal name (i)]) <整数>
- The distance at which this effect will be at full intensity.
- Outer Maximum Distance (OuterMaxDist) ([todo internal name (i)]) <整数>
- If larger than the maximum distance, this is the length at which the glow will fade completely out, between the span of the maximum distance and this length.
- Glow Proxy Geometry Size (0-64) (GlowProxySize) ([todo internal name (i)]) <浮点型>
- Size of the glow to be rendered for visibility testing. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
- HDR color scale (HDRColorScale) ([todo internal name (i)]) <浮点型>
- Color multiplier for players using HDR.
输入
- Color <color255>
- Change the render color of the glow. A value of 0 0 0 will hide the sprite.