Zh/Info item position

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Template:L4d2 point An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes

Keyvalues

Name (目标名称) <target_source>[ Edit ]
这个名称是其他实体通过 输入/输出(en) 或其他 关键值(en)(如 parentnametarget) 来引用该实体时使用的标识符。
该名称也会显示在 Hammer 编辑器的 2D 视图和 实体报告(en) 中。
参见:  所有实体均可使用的 通用键值、输入与输出(en)

Pitch Yaw Roll (Y Z X) (angles) <QAngle(en)>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
Parent (parentname) <目标名(en)>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Helper Model ([todo internal name (i)]) <模型文件路径(en)>
A model used to represent this entity.
Group ([todo internal name (i)]) <整数(en)>
Group Number.
Rarity ([todo internal name (i)]) <choices>
Item rarity at this location.
Replace ([todo internal name (i)]) <字符串(en)>
This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0

Inputs

Strip
Removes all weapons.
StripActiveWeapon
Removes the active weapon.
StripWeaponByClassname
string

Outputs