Counter-Strike: Global Offensive/Game Modes/Danger Zone
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Danger Zone is a fast-paced battle royale game mode built on
CS:GO’s tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.


Fundamental Entities
- info_gascanister_launchpoint - The position a gas canister will launch from in Survival Mode.
- game_survival_logic - An entity that will fire outputs when events happen during Survival Mode.
- trigger_survival_playarea - A trigger volume that defines the bounds of the survival play area.
- info_map_region - Point entity for setting the name of a map region for display.
- point_dz_weaponspawn - Survival weapon spawn point.
Note:What type of weapon crate spawns is controlled by a config file.
Basic requirements for a DZ map
trigger_survival_playarea at least 300 units above the highest point in map, this trigger should cover the whole playable area, playable area of Valve's Blacksite is 16384x16384 units.
game_survival_logic this entity is core for the game mode, actual purpose is currently unknown.
point_dz_weaponspawn scattered around the map, there needs to be some distance between these otherwise they might fail to spawn.


Limiting area where players can deploy
This is controlled by a png texture which should be in csgo/maps/ with name format dz_mapname_spawnmask. It should represent overview of the map, black filled areas block deploy points.
Adding overview image for tablet
A texture of vtf format that represents the map overview needs to be located in csgo/materials/models/weapons/v_models/tablet/ with name format tabet_radar_dz_mapname

- Todo: Figure out how to make tablet overview to line up with actual map.
Adding overview image for deployment selection
A png texture needs to be located in csgo/materials/panorama/images/survival/spawnselect/ with name format map_dz_mapname.