Filter activator name

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Revision as of 11:18, 22 October 2018 by Ficool2 (talk | contribs) (added a note about blank filtering)
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Template:Base point It is a filter that checks the targetname of the activator. Template:Code classCFilterName

Keyvalues

Filter Name (filtername) ([todo internal name (i)]) <targetname>
The name to filter by.
Note.pngNote:Entities without any targetname can be filtered by leaving the Filter Name blank.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.


Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.


Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.