Template:KV GibshooterBase

From Valve Developer Community
Revision as of 06:22, 30 September 2018 by Ficool2 (talk | contribs) (gib ents)
Jump to navigation Jump to search

GibShooter:

Number of Gibs (m_iGibs) ([todo internal name (i)]) <integer>
Total number of gibs to shoot each time the entity should shoot.
Delay between shots (delay) ([todo internal name (i)]) <string>
Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
Gib Angles (Pitch Yaw Roll) (gibangles) ([todo internal name (i)]) <string>
The orientation of the spawned gibs.
Max angular velocity (gibanglevelocity) ([todo internal name (i)]) <string>
How fast (degrees/sec) the gibs should spin. They will spin on the x and y axes between 10% and 100% of this speed.
Gib Velocity (m_flVelocity) ([todo internal name (i)]) <integer>
Speed of the fired gibs.
Course Variance (m_flVariance) ([todo internal name (i)]) <string>
How much variance in the direction gibs are fired.
Gib Life (m_flGibLife) ([todo internal name (i)]) <string>
Time in seconds for gibs to live +/- 5%.
Lighting Origin (lightingorigin) ([todo internal name (i)]) <targetname>
Select an info_lighting to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
Physics (Simulation) ([todo internal name (i)]) <choices>
How the gibs will be physically simulated.
Disable Shadows (nogibshadows) ([todo internal name (i)]) <boolean> !FGD
Set to 1 to disable render target shadows on gibs.