Template:KV GibshooterBase
GibShooter:
- Number of Gibs
(m_iGibs)
<integer> - Total number of
gibs
to shoot each time the entity should shoot. - Delay between shots
(delay)
<float> - Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once. - Gib Angles (Pitch Yaw Roll)
(gibangles)
<vector3> - The orientation of the spawned
gibs
. - Max angular velocity
(gibanglevelocity)
<float> - How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed. - Gib Velocity
(m_flVelocity)
<float> - Speed of the fired
gibs
. - Course Variance
(m_flVariance)
<float> - How much variance in the direction
gibs
are fired. - Gib Life
(m_flGibLife)
<float> - Time in seconds for
gibs
to live +/- 5%. - Lighting Origin
(lightingorigin)
<targetname> - Select an entity (not
info_lighting
!) to specify a location to sample lighting from for allgib
s spawned by this shooter, instead of their own origins. - Physics
(simulation)
<choices> - How the
gibs
will be physically simulated.
- Disable Shadows
(nogibshadows)
<boolean> - Set to 1 to disable render target shadows on
gibs
.