Template:KV GibshooterBase
GibShooter:
- Number of Gibs (m_iGibs)
(???)
<integer> - Total number of
gib
s to shoot each time the entity should shoot.
- Delay between shots (delay)
(???)
<string> - Delay (in seconds) between shooting each
gib
. If 0, allgib
s shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles)
(???)
<string> - The orientation of the spawned
gib
s.
- Max angular velocity (gibanglevelocity)
(???)
<string> - How fast (degrees/sec) the
gib
s should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity)
(???)
<integer> - Speed of the fired
gib
s.
- Course Variance (m_flVariance)
(???)
<string> - How much variance in the direction
gib
s are fired.
- Gib Life (m_flGibLife)
(???)
<string> - Time in seconds for
gib
s to live +/- 5%.
- Lighting Origin (lightingorigin)
(???)
<targetname> - Select an
info_lighting
to specify a location to sample lighting from for allgib
s spawned by this shooter, instead of their own origins.
- Physics (Simulation)
(???)
<choices> - How the
gib
s will be physically simulated.
- Disable Shadows (nogibshadows)
(???)
<boolean> !FGD - Set to 1 to disable render target shadows on
gib
s.