Template:KV GibshooterBase
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GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot. - Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once. - Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs
. - Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed. - Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs
. - Course Variance (m_flVariance) <float>
- How much variance in the direction
gibs
are fired. - Gib Life (m_flGibLife) <float>
- Time in seconds for
gibs
to live +/- 5%. - Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins. - Physics (simulation) <choices>
- How the
gibs
will be physically simulated.