Color correction volume
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Template:Base brush A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.

Todo: Is this still accurate? Should be tested per-game cause the note is very old.

CColorCorrectionVolume
class, defined in thecolorcorrectionvolume.cpp
file.
Keyvalues
- Lookup Fade Duration (fadeDuration) ([todo internal name (i)]) <float>
- How fast the effect fades in or out when the viewer enters or exits.
- Maximum Weight (maxweight) ([todo internal name (i)]) <float>
- This is the maximum weight for this lookup.[Clarify]
- Lookup Table Filename (filename) ([todo internal name (i)]) <string>
- Pathfile from the mod folder to the .raw to reference. For info on making a file, see color correction. Example path for a file in the hl2 materials folder:
materials/colorcorrection.raw
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Inputs
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Outputs
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See Also
color_correction
- a point-based version of this entity.