Template:KV visiblebrush

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Visible Brush:

Minimum Bounding Box Size (mins) ([todo internal name (i)]) <vector> !FGD
Co-ordinate of the minimum bounding box corner. The bounding box is drawn from this corner to the other one. Requires Bounding Box collisions (solid 2) to be used. Can be used to overwrite the collision shape of a brush, although it can only be a cuboid.
Maximum Bounding Box Size (maxs) ([todo internal name (i)]) <vector> !FGD
Co-ordinate of the maximum bounding box corner. The bounding box is drawn from this corner to the other one. Requires Bounding Box collisions (solid 2) to be used. Can be used to overwrite the collision shape of a brush, although it can only be a cuboid.
Minimum Light (_minlight) ([todo internal name (i)]) <float>
Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.
Collisions (solid) ([todo internal name (i)]) <choices> !FGD
Method of collision for this entity.
Model Index (modelindex) ([todo internal name (i)]) <short> !FGD
Changes the entitiy's model to a precached model on the map. See Model Index for more information.
Damage Filter Name (damagefilter) ([todo internal name (i)]) <targetname>
When this entity receives damage, it will filter by this entity.
Render Mode (rendermode) ([todo internal name (i)]) <choices>
Set a non-standard rendering mode on this entity.

  • 0: Normal
  • 1: Color
  • 2: Texture
  • 3: Glow
  • 4: Solid/Alphatest
  • 5: Additive
  • 6: Removed, does nothing
  • 7: Additive Fractional Frame
  • 8: Alpha Add
  • 9: World Space Glow
  • 10: Don't Render
Render FX (renderfx) ([todo internal name (i)]) <choices>
Preset pattern of appearance effects.

  • 0: None
  • 1: Slow Pulse
  • 2: Fast Pulse
  • 3: Slow Wide Pulse
  • 4: Fast Wide Pulse
  • 5: Slow Fade Away
  • 6: Fast Fade Away
  • 7: Slow Become Solid
  • 8: Fast Become Solid
  • 9: Slow Strobe
  • 10: Fast Strobe
  • 11: Faster Strobe
  • 12: Slow Flicker
  • 13: Fast Flicker
  • 14: Constant Glow
  • 15: Distort
  • 16: Hologram (Distort + fade)
  • 17: Scale Up
  • 22: Spotlight FX
  • 23: Cull By Distance
  • 24: Fade Wider Pulse
  • 26: Fade Near
Todo: 18-21, 25
Render FX / Transparency (0 - 255) (renderamt) ([todo internal name (i)]) <integer>
Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Render Color (R G B) (rendercolor) ([todo internal name (i)]) <color255>
Color tint.
Shadow Cast Distance (shadowcastdist) ([todo internal name (i)]) <integer> !FGD
Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
Disable Shadows (disableshadows) ([todo internal name (i)]) <boolean>
Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
Disable Receiving Shadows (disablereceiveshadows) ([todo internal name (i)]) <boolean>
Prevent the entity from receiving shadows on itself.