SteamVR/Environments/Scripting
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Destinations includes the VScript scripting system with an extensive API, allowing many modifications and extensions to the game, including accessing the VR motion controllers. Scripting in Destinations is done using the Lua language.
Many of the Dota 2 scripting features also apply to Destinations. Some of the links below may have inconsistencies when scripting for Destinations instead of Dota 2.
Getting Started
Common Techniques
- Entity Scripts
- Thinker Functions
- Console Commands
- Dedicated VConsole Log Viewer
- Listening to Game Events