trigger_bomb_reset
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Entity description
An invisible trigger entity that teleports the c4 back into a valid playable position.
Todo: How does it know what is a "valid playable position"?
It is intended to be used in inaccessible areas where a bomb cannot be retrieved.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.