Prop vehicle jeep

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Revision as of 16:34, 26 March 2011 by Motherfat (talk | contribs)
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Template:Hl2 point It is a drivable vehicle; unfortunately Half-Life 2 and Episode Two both use it for different vehicles and this entity will not work in Half Life 2: Deathmatch!

Todo: How to get the HL2 jeep when using the Ep2 codebase.

Keyvalues

EnableGun <boolean>
Whether the HL2 jeep's gun is enabled or disabled.

BaseDriveableVehicle:

Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

StartRemoveTauCannon
FinishRemoveTauCannon
Finish/finish the HL2 Jeep's tau cannon removal sequence.
Todo: Does this work?
LockEntrance
UnlockEntrance
LockExit
UnlockExit
Allow/prevent NPCs from entering/exiting.
Template:EP2 add
Adds a Magnusson holder to jalopy's rear bumper.
Template:EP2 add
Set the visibility of the Magnusson holder.
Template:EP2 add
Template:EP2 add
Adds/removes radar to/from the jalopy.
Template:EP2 add
Same as EnableRadar, but now detects enemies as well as cargo beacons.
Template:EP2 add
Template:EP2 add
Allow/disallow the Gravity Gun to punt the jalopy.
BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.

Outputs

OnCompanionEnteredVehicle
OnCompanionExitedVehicle
Player companion has entered/exited the vehicle.
OnHostileEnteredVehicle
OnHostileExitedVehicle
Player hostile has entered/exited the vehicle.

BaseDriveableVehicle:

PlayerOn <void>
PlayerOff <void>
!activator = the player
!caller = this entity
Player entered/exited the vehicle.
PressedAttack <void>
PressedAttack2 <void>
!activator = !caller = this entity
Player pressed the +attack/+attack2 key.
AttackAxis <floatRedirectOutput/float>
Attack2Axis <floatRedirectOutput/float>
!activator = the player when exitting the vehicle other-wise it's this entity
!caller = this entity
State of the attack/attack2 buttons (can only be 0 or 1). Also called when the player exits the vehicle.