Response System
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Introduction
Response System controls what a NPC talks on a certain situation. e.g. It makes Alyx say "Excuse me" when the player pushes her, Citizens greet when they see the player, Vortigaunts tell stories on USE button, etc.
/scripts/talker/response_rules.txt
is the base script file for the global Response System that controls Expressive NPCs.
Also an env_speaker entity can specify its own Context rule script. See scripts/talker/terminal_pa.txt
for terminal announcement example.
These scripts contain criterion/rule/response definitions. The Response system checks each rule against the set, give it a numeric score based on the rule's set of criteria. Then the system picks one rule with the highest score, dispatch a response that the rule points.
Add your new custom NPC to the Response System
- Make your NPC derived from NPC_talker
- Write a new rule script for your NPC
- See npc_xxx.txt for examples
- Include the new script in
/scripts/talker/response_rules.txt