Enumeration
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These enumerations pertain only to Response System scripting and is not meant for use anywhere else:
Enumeration declares an enumerated type so that comparisons can be matched against the string versions of the type.
enumeration "UniqueName"
{
"key1" "value1"
"key2" "value2"
}
The code and criteria refer to enumerations with square brackets and a double colon separator, e.g.: [NPCState::Idle]
In response_rules.txt, enumeration is used to represent NPC States.
enumeration "NPCState"
{
"None" "0"
"Idle" "1"
"Alert" "2"
"Combat" "3"
"Scripted" "4"
"PlayDead" "5"
"Dead" "6"
}