Source SDK SE2 Bugs

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This page is for reporting bugs in the current (beta) version of the Source SDK, currently known as SE2 beta.

This page has been cleared to accept new reports for the January 2008 release of the SDK. For older bug reports, see December 2007 Community Buglist

SE2, Source SDK Update Jan 24th

Note.pngNote: The new version of the SDK is a beta and therefore is not the final version!


Please report any issues you find in Bugzilla.

Source SDK Issues

  • Source SDK crashes, when you switch to the Ep1 engine, and then back to the Orange Box Engine, and select TF2 as the game, oddly this seems to happen every time, so I tried too duplicate it and succeeded, meaning that its a bug.--Gear 16:19, 24 Jan 2008 (PST)
  • Crash occurs also with the Portal configuration. --Jurgen Knops 04:31, 27 Jan 2008 (PST)
  • mine started to give the error message This game is currently unavailable. Already tried to reinstall the SDK and verified the integrity and the error remains... --DAV 14:31, 27 Jan 2008 (PST) - fixed it, unrelated problem from the ones above --DAV 01:03, 29 Jan 2008 (PST)
  • Source SDK will not switch to TF2 or DoD:S. When I select them, it changes to Episode 2. Also, it does the same thing for episode 1 (the game), except it switches to hl2.--Empweston 13:21, 15 Aug 2008 (PDT)
Try using the "refresh SDK content" function of the Source SDK, and run all games before trying to use the configuration for it. Solokiller 07:16, 16 Aug 2008 (PDT)
That doesn't work. I also completely reinstalled steam, and validated and ran all my games. Episode 2 was incomplete, I removed it. I still have this problem. The SDK worked perfectly a week ago.--Empweston 10:08, 16 Aug 2008 (PDT)
  • Fixed, I removed the Episode 2 configuration.--Empweston 18:50, 16 Aug 2008 (PDT)
  • Having Empweston's problem. I can't change configurations, in the EP2 Engine it refuses to change to anything but portal (I don't own an OB games, so removing the EP2 configuration is out of the question)and in the EP1 Engine it refuses to change to anything but HL2. Strider07 08:15, 13 Oct 2008 (PDT)

Hammer Issues

Displacements

  • Transforming (by scale) a displacement and sewing it to another displacement, will create massive unsmoothable spikes along the meeting edge. In fact smoothing makes the problem worse. You can transform a displacement, copy it or create a new displacement and and unaltered it will sew successfully. But as soon you paint or smooth the geometry of either beyond a very small amount, sewing will create the massive spikes again. Selecting both displacements and applying smooth only also creates spikes.

Lighting Previews

  • Only lights VertexLitGeneric textures correctly, all other textures are improperly lit.

Ray-Trace

  • The preview works fine, and thanks for that, but window seems to not allow you to navigate around in it once its open. The Ray trace window I mean. Also IF you Minimize Hammer, and then bring it back up while the Ray trace Window is open, The main windows On Hammer show up Black, and stay like that until you restart Hammer. Not even exiting a map will help, however it seems you can still use Hammers functions, like saving, editing, etc, although nothing appears in the windows.--Gear 16:37, 24 Jan 2008 (PST)
I believe that you can't navigate the Ray-Trace window because it would probably help to hang your system or something. I'm saying this because of the amount of calculations that (I believe) the system does to present that preview window. A warning at the Release Notes says: "Note: 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps." Plus, I believe that the SDK Beta Bugs page would be the right one for this discussion since we're talking about a beta release of the SDK, right? (see here) --Etset 14:00, 25 Jan 2008 (PST)
True for the page, but that has very Old Information on it, and its better if we keep to the format that exists here.--Gear 15:05, 25 Jan 2008 (PST)
After restarting Hammer, it still acts the same, and Hammer doesn't set the 3d View Window back to normal, or default, and instead leaves it set to Ray trace, when its not supposed too. This results in Hammer freezing for a while and then Crashing, Restarting Steam can only fix this Issue.--Gear 16:42, 24 Jan 2008 (PST)
  • Using Ray-Trace lighting preview for a while and switching it on/off a few times, results in some sort of memory leak where more and more RAM being allocalated. Resulting in very serious RAM overuse. --Sortie 03:11, 26 Jan 2008 (PST)
Yeah thats Odd, also theres no navigation, and will only render what scene your looking at in the 3D View.--Gear 03:42, 26 Jan 2008 (PST)
  • I also get some graphics artifacts due to the window being scaled wrongly. And then some Z-Buffer trouble when looking at some scenes and other stuff. The whole world goes fullbright randomly especially when facing certain directions. Changing the BackClipping plane back and fourth using the keys 1 and 2, sometimes changes the state of these graphics artifacts. But it's a new technology and it's pretty damn awesome.

Run Map

  • Created compile configurations or changes in existing compile configurations aren't stored after the SDK is closed and, because of that, are lost (added to Bugzilla) --DAV 13:23, 4 Feb 2008 (PST)
  • Entering TF2 control point triggers that have not yet been set to a control point can cause cause the game to crash while testing the map. When Hammer checks for problems, it should note if triggers aren't attached to their respective objects or entities. --Buckdida

Prefabs

  • Hammer closes with no errors when creating a prefab. --BloodShed 14:01, 20 Apr 2008 (PDT)

Views

  • Hammer will (at random) think that it's stuck in camera tool, rendering Hammer itself entirely useless. Restarting Steam/computer does not help. --quanta 17:02, 8 Aug 2008 (PDT)
Man that's odd.--Gear 23:16, 8 Aug 2008 (PDT)

Same thing happens to me, help.

Press CTRL + Space to fix this error. Solokiller 12:19, 25 February 2009 (UTC)

Models

  • Alpha channels do not work with models in hammer (transparent is black). This also occurs ingame with models viewed through a monitor (render target). --4LT 09:53, 16 Aug 2008 (PDT)

Tools

  • Since an update (I just discover it recently with other people) Hammer Ep1 SDK can't save a copy/paste from one vmf to another. You can copy/paste, but all brush/entities/displacement/... pasted will not be saved.

--Gectou4 12:30, 25 April 2009 (UTC)

Sidebar Menus

  • The Face Edit dialog sometimes pops up when Hammer starts. If you click anything other than X (like "World"), it will crash Hammer. Solokiller 12:21, 25 February 2009 (UTC)

Compile Tools

VBSP error

  • When run outside Hammer always gives the error Can't load MaterialSystem.dll and fails to compile the map, but when run from inside Hammer it works ok (added to Bugzilla) --DAV 15:32, 25 Jan 2008 (PST)

VRAD error

  • When run outside Hammer always gives the error Unable to load vphysics DLL and fails to compile the map (when run from inside Hammer it works ok) (added to Bugzilla) --DAV 15:32, 25 Jan 2008 (PST)
Refresh SDK Content? (From sdklauncher.) --Frostbite 15:36, 25 Jan 2008 (PST)
Tried it but the error remains --DAV 15:57, 25 Jan 2008 (PST)
Both of the above errors tend to happen quite a lot, but thanks for posting them! They appear to be Server DLL Problems as well.--Gear 02:36, 26 Jan 2008 (PST)
  • -both parameter sometimes fails to make VRAD run the HDR compile but when it is run two times using, in one, the parameter -ldr and, in the other, -hdr it runs ok. --DAV 04:05, 27 Jan 2008 (PST)

See also