Npc combine s
Jump to navigation
Jump to search
Entity Description
This entity is a Combine soldier. It comes in several variants: Regular, Nova Prospekt, and Elite.


Dedicated Console Variables
- sk_combine_s_health
- <integer> A Combine soldier's spawn health
- sk_combine_s_kick
- <integer> Melee damage
Keyvalues
- waitingtorappel
- <boolean> If set, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward
- additionalequipment
- <choices> Weapons
Literal Value Description weapon_ar2 AR2" weapon_shotgun Shotgun weapon_smg1 SMG1 weapon_stunstick Stun Stick 0 Nothing
- NumGrenades
- <integer> Number of Grenades
- Use 999999 for unlimited
- model
- <studio/choices>
Literal Value Description models/combine_soldier.mdl Regular Soldier models/combine_soldier_prisonguard.mdl Nova Prospekt Soldier models/combine_super_soldier.mdl Elite Soldier
- tacticalvariant (in all games since
)
- <boolean> If set, soldier will pressure the enemy (Keep advancing).
Flags
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.
- 65536 : Start LookOff
- Used when you only want combine to react to what the spotlight sees
- 131072 : Don't drop grenades (in all games since
)
- 262144 : Don't drop ar2 alt fire (elite only) (in all games since
)
Inputs
- BeginRappel
- LookOn
- Look normally
- LookOff
- Don't look for myself, use other squad member's eyes
- StartPatrolling
- Patrol whenever I'm idle or alert.
- StopPatrolling
- Stop patrolling when I'm idle or alert.
- ThrowGrenadeAtTarget <target_destination>
- Throw a grenade at the specified target.
Outputs
- OnRappelTouchdown
- Fires when done rappeling