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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 06:25, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Pit (Portal 2) (Redirected page to Zh/Pit) Tag: New redirect
- 06:24, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Portal 2 Level Design (Redirected page to Category:Zh/Portal 2 Level Design) Tag: New redirect
- 06:24, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Vpk (Redirected page to Zh/VPK) Tag: New redirect
- 06:22, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Portal 2 raTTail elements (Created page with "{{LanguageBar|Portal 2 raTTail elements|title=传送门2 raTTail元素}} {{stub}} 《传送门2》的模组raTTail是一个目前处于早期开发阶段的概念。 == 元素 == * 以下是目前已完成的元素。 1. 重力弹投放器 2. 重力弹接收器 3. 推进器(一种微型风扇) * 以下是目前正在开发中的元素。 1. 破坏凝胶 2. 具有更新属性的转换凝胶 3. 精神错乱、药丸和同伴方块的 proximity 要求 4. 计算机...")
- 06:18, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Explosive Cube (Created page with "{{LanguageBar|Explosive Cube|title=爆炸方块}} {{Stub}} == 创建方法 == 假设你已经有一个可以放置爆炸立方体的测试关卡。如果没有,可以参考这里学习基础的关卡设计。 准备工作: 确保你已经下载了[{{fullurl:{{FULLPAGENAME}}|diff=prev}} 这些必要文件]。如果没有安装这些文件,你仍然可以使用普通立方体,但这可能会让玩家误以...")
- 06:15, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Cube Inductance (Created page with "{{LanguageBar|Cube Inductance|立方体感应器}} '''Cube Inductor(立方体感应器)'''是一个非《传送门2》自带的自定义元素。它由一个设置在测试室墙壁上的高而窄的腔体组成。这种感应器的工作原理类似“震动手电筒”,当金属物体(如立方体)穿过它时,会产生一个能量场。感应器利用“无限下落”技术来实现这一功能。 == 制作方法 == 假设你已有一个可放置感应...")
- 06:13, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Chasing Laser (Created page with "'''Chasing Lasers(追踪激光)'''是一个非《传送门2》自带的自定义元素。它本质上是一种会跟随玩家移动的{{L|Thermal Discouragement Beam|激光}}。 == 制作方法 == 0. 创建一个带有基础房间的新地图 1. 创建一个最小尺寸为64 x 64的立方体,将其设置为{{L|func_tank|func_tank}},并进行如下设置: ::{| class=standard-table ! Property Name || Value |- | Name || Tank |- | Pitch Rate || 30 |- | Pitc...")
- 06:10, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/HLMV (Redirected page to Zh/Half-Life Model Viewer) Tag: New redirect
- 06:09, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Half-Life Model Viewer (Created page with "{{LanguageBar|Half-Life Model Viewer|半条命模型查看器}} {{disambig}} {{Hlmv|4|nt=1}}是一个用于预览3D{{L|model|模型}}({{L|MDL|MDL文件}})的程序。有两个特定于引擎的版本: *{{L|Half-Life Model Viewer (GoldSrc)|GoldSrc版Half-Life模型查看器}} - 适用于{{GoldSrc|4}}。 *{{L|Half-Life Model Viewer (Source)|Source版Half-Life模型查看器}} - 适用于{{Src|4}}。 ==另见== <!-- 这里可能值得列出 --> *{{L|hlmvpp|4.1}} - {{...")
- 06:07, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Porting humanoids to Portal 2 (Created page with "{{LanguageBar}} {{P2 topicon}}thumb|right|《半条命》中的{{L|G-Man|G-Man}}在{{portal2|4}}中,带有可活动的眼睛和面部动画。 由于存在许多且有时是未知的漏洞,{{portal2|4}}不支持直接(即“拖放”)移植人类和类人生物模型,例如来自{{hl2|4}}的那些模型。<br> 通过使用这种方法移植这些模型,类人生物会导致{{L|Hammer| Hammer编辑器}}、{{L|HLMV|Half-Life模型查看...")
- 05:59, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Bumbleball (Created page with "{{LanguageBar|title=Bumbleball|嗡嗡球}} thumb|right|Bumbleball Bumbleball(嗡嗡球)是由Skotty和Moth创建的全新《传送门2》谜题元素。当嗡嗡球处于玩家视野之外时,它会每2秒弹跳一次,弹跳时会发出独特的声音。它们与球体有“很大”不同,并且与涂有蓝色涂料的立方体的行为也不同,这使得它们在这方面独具特色。 == 下载内容特点 == * 一个专门...")
- 05:56, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Portal 2 Energy Balls (Created page with "{{LanguageBar|Energy Ball|title=能量球}} thumb|right|Energy Ball - 能量球 能量球是来自Portal|传送门的谜题元素,在Portal 2|传送门2中并未出现。幸运的是,Skotty将其移植了过来,尽管外观有所不同。 == 下载内容特点 == 该数据包包含: * 普通能量球的材质、模型和声音。 * 洁净型能量球发射器和接收器的材质和模型 * 脏污型和洁净型发射器及接...")
- 05:49, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal 2 Map Resources (Created page with "{{LanguageBar}} {{spoiler2}} {{Warning|本文包含《传送门2》地图的缩略图,以帮助地图制作者查找地图。}} 在《传送门2》的官方地图中,有许多有用的示例和资源可供参考。《传送门2制作工具》附带了一个sdk_content文件夹,其中展示了极少数单人游戏和合作模式的源地图文件。 以下是官方地图及其特殊资源的列表。此列表旨在帮助找到更多示例和实例。 = 地图...")
- 05:44, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal 2 Particles (Created page with "{{Underlinked|date=January 2024}} {{lang|List of Portal 2 Particles|title=《传送门2》粒子效果列表}} == {{src}} 通用粒子效果 == {| class=standard-table ! Particle Name - 粒子名称 || Description - 描述 || PCF |- | burning_gib_01(b) || || fire_01 |- | embers_large_(01/02) || || fire_01 |- | embers_medium_(01/03) || || fire_01 |- | embers_small_01 || || fire_01 |- | env_fire_* || 用于env_fire实体的各种粒子。 || fire_01 |- | fire_jet_(01/02)...")
- 05:41, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Half-Life 2 Level Creation (Redirected page to Category:Zh/Half-Life 2 level design) Tag: New redirect
- 05:40, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/List of HL2 entities (Created page with "{{LanguageBar|List of HL2 entities|半条命2实体列表}} {{back | Half-Life 2 Level Creation}} {{DISPLAYTITLE: Half-Life 2 - List of Entities}} __NOTOC__ == ''' base.fgd - base.fgd''' == See {{L|List of base entities|基础实体列表}} == ''' halflife2.fgd - halflife2.fgd''' == {{ColumnBox|count=4| '''ai - 人工智能''' * {{L|ai_ally_manager}} * {{L|ai_battle_line}} * {{L|ai_changehintgroup}} * {{L|ai_changetarget}}...")
- 05:34, 2 July 2025 WoShiGeNiCheng talk contribs created page Zh/Pit (Created page with "{{LanguageBar|Pit|title=深渊}} thumb|right|250px|"Could you just jump into that pit?" <br>- '''Wheatley''' '''无底深渊'''在{{L|Portal 2|传送门2}}中被用作障碍物,和{{L|Shredder|粉碎机}}以及{{L|slime|致命粘液}}一样,会摧毁掉落到其中的物体和玩家。玩家落入其中时会触发渐变为黑色的效果。 == 你需要的实体 == *{{L|trigger_hurt}} - 使用方块工具 *{{L|player_loadsaved}} - 用于加载最...")
- 07:49, 1 July 2025 WoShiGeNiCheng talk contribs created page Zh/Player loadsaved (Created page with "{{LanguageBar|player_loadsaved|title=玩家存档加载器}} {{TabsBar|main=gs|base=player_loadsaved}} {{CD|CRevertSaved|file1=1}} {{This is a|logical entity|name=player_loadsaved}} 此实体被触发时会重新加载玩家最近的存档。典型应用场景包括: - 当重要NPC死亡时显示游戏结束画面 - 当关键道具丢失无法继续游戏时 建议配合{{ent|env_message}}实体显示提示信息 == Keyvalues == {{KV|name|Targetname|string|其他实...")
- 07:42, 1 July 2025 WoShiGeNiCheng talk contribs created page Zh/Prop testchamber door (Created page with "{{CD|???|base=CBaseAnimating}} {{this is a|model entity|name=prop_testchamber_door|game=Portal 2}} 测试室门实体。本质上是一个增强版的{{L|prop_dynamic|动态模型实体}},具有更多输入输出、预设模型和更精简的键值。 200px|thumb|right|测试室门 ==键值(Keyvalues)== {{KV Targetname}} {{KV|Area Portal Window Name|target_destination|控制门关联的区域传送窗口名称}} {{KV|Fade Area Portal?|boolean|...")
- 07:29, 1 July 2025 WoShiGeNiCheng talk contribs created page Zh/Portal 2 Authoring Tools (Redirected page to Zh/Portal 2/Authoring Tools) Tag: New redirect
- 06:02, 1 July 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal 2 Instances (Created page with "{{LanguageBar|List of Portal 2 Instances|title=传送门2实例列表}} {{lang|List of Portal 2 Instances}} {{Portal2}}的主要特性之一是使用了实例(instances)。简而言之,实例(在Hammer中使用{{ent|func_instance}}实体放置)允许将VMF文件嵌套在其他VMF文件中。它们类似于预制件(prefabs),但当实例的源文件被修改时,所有包含该实例的地图都会同步更新。更多信息请参见{{L|Instance|实例}}。 以下...")
- 05:53, 1 July 2025 WoShiGeNiCheng talk contribs created page Zh/Models (Redirected page to Zh/3D model) Tag: New redirect
- 05:53, 1 July 2025 WoShiGeNiCheng talk contribs created page Zh/Catwalk (Portal 2) (Created page with "{{LanguageBar|Catwalk (Portal 2)|title=走道(传送门2)}} thumb|right|300px|游戏中的步道 {{Portal2}} '''步道(Catwalks)'''是{{Portal2|3}}中的建筑元素,通常出现在{{L|Behind the Scenes (Portal 2)|幕后}}部分。它们由一系列{{L|models|模型}}构成,这些模型位于<code>props_bts</code>文件夹中,前缀为<code>hanging_</code>。可以通过{{ent|prop_static}}实体在游戏中使用这些模型作为...")
- 05:37, 1 July 2025 WoShiGeNiCheng talk contribs created page Zh/Func portal bumper (Created page with "{{lang|title=func_portal_bumper}} {{this is a|笔刷实体|name=func_portal_bumper|series=Portal}} {{CD|CFuncPortalBumper|base=CBaseEntity}} __TOC__ ==实体描述== 该实体用于《传送门》游戏使无法在其内部开启传送门, 且将传送门弹开。当防传送门表面直接与允许传送门的表面相连时使用此实体。 虽然并非绝对必要,但使用该实体会使你的谜题更加友好。如果表面存在角度(例如房间角落)...")
- 02:06, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Cubes (Portal 2) (Redirected page to Zh/prop weighted cube) Tag: New redirect
- 02:05, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Diversity Vent (Created page with "{{LanguageBar|Diversity Vent|title=气动分拣通风口}} {{lang|Diversity Vent}} '''气动分拣通风口'''是游戏中较少使用的测试元素,仅在"幕后"主题章节中出现(剧透警告:通风口破裂导致你和Wheatley被吸入)。不过相关建造工具仍然可用。它们属于'''重要设备通风系统'''的组成部分,是《传送门2》中的装饰元素,遍布光圈科技用于输送物品,如{{L|cubes (Portal 2)|立方体}}、{{L|...")
- 02:02, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Security Camera (Created page with "{{LanguageBar|Security Camera|title=安全摄像头}} {{Underlinked|date=January 2024}}{{p2 topicon}}{{source topicon}} {{langsp|Security Camera}} right|thumb|150px|时刻监视中。 {{portal2}} '''监控摄像头'''存在于光圈科技测试室内。'''监控摄像头'''是一种{{L|NPC}}实体,会自动追踪玩家在房间内的位置,其功能类似于初代{{Portal}}中的摄像头。与初代不同,{{Portal2}}的摄像头不再需要{{e...")
- 02:00, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Test Sign (Created page with "{{LanguageBar|Test Sign|title=测试室标识}} 测试室标识是《传送门2》中用于向玩家展示当前关卡包含的元素类型和关卡进度(当前关卡数/总关卡数)的工具。 {{bug|hidetested=1|Steam创意工坊地图中的标识可能无法准确反映测试元素使用情况、数量或进度,特别是当从队列中删除地图时。}} {{bug|hidetested=1|如果Steam创意工坊地图队列超过99个,大数字将仅显示最后一位。}...")
- 01:59, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/LOD (Redirected page to Zh/Level of detail) Tag: New redirect
- 01:59, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Level of detail (Created page with "{{LanguageBar|Level of Detail|title=细节层级(LOD)}} '''细节层级'''('''Level of Detail''',简称'''LOD''')是通过为{{L|models}}准备多个低精度版本,在物体较远/较小时切换显示的技术原理。这能以适度增加内存/磁盘空间为代价,显著节省不必要的运算资源。 模型LOD会立即切换。需注意您的LOD切换时不要产生视觉噪点,这会分散注意力。在{{L|Water Hazard}} {{hl2}}中的某些树...")
- 01:57, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Pumping Station (Created page with "{{lang|Pumping Station|title=泵站}} == 凝胶泵 == thumb|right|300px|演示视频: http://www.youtube.com/watch?v=MWi5028qsK8 凝胶泵是《传送门2》地下区域的标志性场景元素。<br> 它们的作用是将凝胶从地下储层泵送到设施的其他区域。这些泵站易于建造,如果使用得当,能为地图增添氛围和特色。该预制件包含一组管道及相应音效,对于想在自己地图中实...")
- 01:55, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal 2 Levels (Created page with "{{LanguageBar|List of Portal 2 Levels|title=传送门2关卡列表}} {{Dead end|date=January 2024}} {{toc-right}} == 单人模式 == ===第一幕(第一章)=== *{{code|preset=2|sp_a1_intro1}} *{{code|preset=2|sp_a1_intro2}} *{{code|preset=2|sp_a1_intro3}} *{{code|preset=2|sp_a1_intro4}} *{{code|preset=2|sp_a1_intro5}} *{{code|preset=2|sp_a1_intro6}} *{{code|preset=2|sp_a1_intro7}} *{{code|preset=2|sp_a1_wakeup}} ===第二幕(第二到五章)=== *{{code|preset=2|sp_a2_...")
- 01:43, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal entities (Created page with "{{LanguageBar|Portal - List of Entities|title=传送门 - 实体列表}} {{back | Portal Level Creation|传送门关卡创建}} {{DISPLAYTITLE: 传送门 - 实体列表}} {{toc-right}} == {{L|Base.fgd/Portal|base.fgd}} == 参见{{L|List of base entities|基础实体列表}} == {{L|Half Life 2.fgd|halflife2.fgd}} == 参见{{L|List of HL2 entities|半条命2实体列表}} == {{L|portal.fgd}} == {{ColumnBox|count=4| '''env - 环境类''' * {{L|env_lightrail_endpoint}} *...")
- 01:37, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/List of base entities (Created page with "{{LanguageBar|List of Entities|title=实体列表}} {{ColumnBox|count=4| '''ai - AI类''' * {{L|ai_speechfilter}} * {{L|aiscripted_schedule}} '''ambient - 环境类''' * {{L|ambient_generic}} '''color - 颜色类''' * {{L|Color correction (entity)|color_correction}} * {{L|color_correction_volume}} '''cycler - 循环类''' * {{L|cycler}} '''env - 环境类''' * {{L|env_beam}} * {{L|env_beverage}} * {{L|env_blood}} * {{L|env_bubbles}} * {{L|env_credits}} * {{L|env_cubemap...")
- 01:26, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop sphere (Created page with "{{Ent not in fgd}} {{CD|CPhysSphere|file1=props.cpp}} {{this is a|模型实体|name=prop_sphere|engine=Source}} 这是一个本质上等同于{{L|prop_physics}}的实体,但具有完美的球形{{L|VPhysics}}碰撞模型(半径12单位)。如果您需要创建球形实体,使用prop_sphere远比尝试创建球形{{L|collision mesh|碰撞网格}}要高效得多! {{tip|半条命2中唯一的球形模型是<code>models\combine_helicopter\helicopter_bomb01.mdl</co...")
- 01:23, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal 2 Entities (Created page with "{{lang|List of Portal 2 Entities|title=''传送门2''—实体列表}}{{p2 topicon}} {{back | 传送门2关卡创建}} __NOTOC__ {{todo|本页面内容不准确,因为并非所有列在base/HL2/Portal页面上的实体都存在于传送门2中,应更改为仅列出传送门2特有的实体(检查dumpentityfactories)。此外或许应该删除按FGD文件分类的部分,因为这种分类方式实用性不高。}} == {{src}}{{L|Base.fgd/Portal 2|base.fgd}} ==...")
- 01:09, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Point servercommand (Created page with "__NOTOC__ {{CD|CPointServerCommand|file1=client.cpp}} {{this is a|逻辑实体|name=point_servercommand}} 该实体用于向服务器控制台发送命令。只需将其放置在地图中并触发Command输入即可使用,参数应为要执行的精确{{L|console command|控制台命令}}或要修改的{{L|console variable|控制台变量}}。{{confirm|可以使用任何未标记为作弊或隐藏的ConCommands/ConVars。}} {{note|由于滥用风险较高,该实体...")
- 01:06, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Thermal Discouragement Beam (Created page with "{{LanguageBar|Thermal Discouragement Beams|title=热能阻隔光束(激光)}} {{P2 topicon}} thumb|right|300px|《传送门2》中的激光 热能阻隔光束(或称'''激光''')是{{Portal2|4}}中的解谜元素。激光从发射器射出,可用于触发接收器并摧毁{{L|npc_portal_turret_floor|炮塔}}。和其他测试元素一样,激光可通过传送门延伸。玩家接触激光会...")
- 01:02, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Projected tractor beam entity (Created page with "{{LanguageBar|projected_tractor_beam_entity}} {{P2 topicon}} thumb|right|300px|prop_tractor_beam发射的projected_tractor_beam_entity {{ent not in fgd}} {{this is a|点实体|name=projected_tractor_beam_entity|game=传送门2}} 这是由{{L|prop_tractor_beam}}创建的实际牵引效果。直接放置在地图中的实体行为类似于通过{{L|prop_tractor_beam}}生成的版本,只是没有发射器模型且没有推/拉力。<br>...")
- 00:58, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/LOS (Redirected page to Zh/Line of sight) Tag: New redirect
- 00:58, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Thermal Discouragement Beams (Redirected page to Zh/Thermal Discouragement Beam) Tag: New redirect
- 00:57, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Excursion funnels (Redirected page to Zh/prop tractor beam) Tag: New redirect
- 00:56, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hard light surface (Redirected page to Zh/Hard Light) Tag: New redirect
- 00:56, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Projected wall entity (Created page with "{{LanguageBar|projected_wall_entity}} right|thumb|从prop_wall_projector发射的projected_wall_entity游戏截图 {{this is a|点实体|game=Portal 2|name=projected_wall_entity}} 这是由<code>{{L|prop_wall_projector}}</code>创建的{{L|Hard light surface|强光桥}}实体。直接放置在地图中的实体行为与通过<code>prop_wall_projector</code>生成的完全一致,只是没有发射器模型。 {{ACategory|Point entities...")
- 00:55, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hard Light Surface (Redirected page to Zh/Hard Light) Tag: New redirect
- 00:54, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop wall projector (Created page with "{{LanguageBar|prop_wall_projector|title=墙壁投影器实体}} right|thumb|prop_wall_projector的游戏内截图 {{this is a|模型实体|game=传送门2|name=prop_wall_projector}} 这是一个能发射{{L|Hard Light Surface|强光桥}}(<code>{{L|projected_wall_entity}}</code>)的模型。 {{Bug|强光桥不会预缓存'projected_wall_impact'粒子效果,首次启用时会导致卡顿。在地图中任意位置放置一个设置为该...")
- 00:52, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hard Light (Created page with "{{subst:#if: Translation of 'Hard Light' to '中文' via Template:LanguageBar buttons {{LanguageBar|Hard Light|title=强光桥}} {{p2 topicon}} thumb|right|300px|《传送门2》中的强光桥 {{portal2}} '''强光桥'''是{{Portal2|3}}中的解谜元素。它...")
- 00:49, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Fling (Portal 2) (Redirected page to Zh/Fling) Tag: New redirect
- 00:46, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop exploding futbol spawner (Created page with "{{LanguageBar|prop_exploding_futbol_spawner}} {{Ent not in game}} thumb|{{L|prop_exploding_futbol_spawner}}的游戏截图,展示其生成的{{L|prop_exploding_futbol}} {{this is a|点实体|game=传送门2|name=prop_exploding_futbol_spawner}} 这是{{L|prop_exploding_futbol|炸弹}}的未使用生成器,最终成为游戏中的炸弹。由于无法被拾取,使得该生成器基本无用。 该实体在当前版本的...")
- 00:44, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Integer choices (Redirected page to Zh/Integer) Tag: New redirect