User contributions for WoShiGeNiCheng
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2 July 2025
- 06:0806:08, 2 July 2025 diff hist +16 Half-Life Model Viewer No edit summary current
- 06:0706:07, 2 July 2025 diff hist +9,950 N Zh/Porting humanoids to Portal 2 Created page with "{{LanguageBar}} {{P2 topicon}}thumb|right|《半条命》中的{{L|G-Man|G-Man}}在{{portal2|4}}中,带有可活动的眼睛和面部动画。 由于存在许多且有时是未知的漏洞,{{portal2|4}}不支持直接(即“拖放”)移植人类和类人生物模型,例如来自{{hl2|4}}的那些模型。<br> 通过使用这种方法移植这些模型,类人生物会导致{{L|Hammer| Hammer编辑器}}、{{L|HLMV|Half-Life模型查看..."
- 06:0006:00, 2 July 2025 diff hist +199 Category:Zh/Portal 2 Level Design →自定义
- 05:5905:59, 2 July 2025 diff hist +6 Zh/Bumbleball No edit summary current
- 05:5905:59, 2 July 2025 diff hist +1,874 N Zh/Bumbleball Created page with "{{LanguageBar|title=Bumbleball|嗡嗡球}} thumb|right|Bumbleball Bumbleball(嗡嗡球)是由Skotty和Moth创建的全新《传送门2》谜题元素。当嗡嗡球处于玩家视野之外时,它会每2秒弹跳一次,弹跳时会发出独特的声音。它们与球体有“很大”不同,并且与涂有蓝色涂料的立方体的行为也不同,这使得它们在这方面独具特色。 == 下载内容特点 == * 一个专门..."
- 05:5705:57, 2 July 2025 diff hist 0 m Zh/Portal 2 Energy Balls No edit summary current
- 05:5605:56, 2 July 2025 diff hist +1,349 N Zh/Portal 2 Energy Balls Created page with "{{LanguageBar|Energy Ball|title=能量球}} thumb|right|Energy Ball - 能量球 能量球是来自Portal|传送门的谜题元素,在Portal 2|传送门2中并未出现。幸运的是,Skotty将其移植了过来,尽管外观有所不同。 == 下载内容特点 == 该数据包包含: * 普通能量球的材质、模型和声音。 * 洁净型能量球发射器和接收器的材质和模型 * 脏污型和洁净型发射器及接..."
- 05:5505:55, 2 July 2025 diff hist +16 Portal 2 Energy Balls No edit summary current
- 05:5405:54, 2 July 2025 diff hist +3 m Zh/List of Portal 2 Map Resources →过渡传送点 current
- 05:5305:53, 2 July 2025 diff hist +2 m Zh/List of Portal 2 Map Resources →默认可用的.VMF文件
- 05:5305:53, 2 July 2025 diff hist +15 Zh/List of Portal 2 Map Resources →合作模式
- 05:4905:49, 2 July 2025 diff hist +21,012 N Zh/List of Portal 2 Map Resources Created page with "{{LanguageBar}} {{spoiler2}} {{Warning|本文包含《传送门2》地图的缩略图,以帮助地图制作者查找地图。}} 在《传送门2》的官方地图中,有许多有用的示例和资源可供参考。《传送门2制作工具》附带了一个sdk_content文件夹,其中展示了极少数单人游戏和合作模式的源地图文件。 以下是官方地图及其特殊资源的列表。此列表旨在帮助找到更多示例和实例。 = 地图..."
- 05:4405:44, 2 July 2025 diff hist +11,935 N Zh/List of Portal 2 Particles Created page with "{{Underlinked|date=January 2024}} {{lang|List of Portal 2 Particles|title=《传送门2》粒子效果列表}} == {{src}} 通用粒子效果 == {| class=standard-table ! Particle Name - 粒子名称 || Description - 描述 || PCF |- | burning_gib_01(b) || || fire_01 |- | embers_large_(01/02) || || fire_01 |- | embers_medium_(01/03) || || fire_01 |- | embers_small_01 || || fire_01 |- | env_fire_* || 用于env_fire实体的各种粒子。 || fire_01 |- | fire_jet_(01/02)..." current
- 05:4205:42, 2 July 2025 diff hist −27 Zh/List of HL2 entities No edit summary current
- 05:4105:41, 2 July 2025 diff hist +51 N Zh/Half-Life 2 Level Creation Redirected page to Category:Zh/Half-Life 2 level design current Tag: New redirect
- 05:4105:41, 2 July 2025 diff hist −47 Zh/List of HL2 entities No edit summary
- 05:4005:40, 2 July 2025 diff hist +12,402 N Zh/List of HL2 entities Created page with "{{LanguageBar|List of HL2 entities|半条命2实体列表}} {{back | Half-Life 2 Level Creation}} {{DISPLAYTITLE: Half-Life 2 - List of Entities}} __NOTOC__ == ''' base.fgd - base.fgd''' == See {{L|List of base entities|基础实体列表}} == ''' halflife2.fgd - halflife2.fgd''' == {{ColumnBox|count=4| '''ai - 人工智能''' * {{L|ai_ally_manager}} * {{L|ai_battle_line}} * {{L|ai_changehintgroup}} * {{L|ai_changetarget}}..."
- 05:3705:37, 2 July 2025 diff hist +9 List of HL2 entities No edit summary current
- 05:3605:36, 2 July 2025 diff hist +16 List of HL2 entities No edit summary
- 05:3405:34, 2 July 2025 diff hist +2,911 N Zh/Pit Created page with "{{LanguageBar|Pit|title=深渊}} thumb|right|250px|"Could you just jump into that pit?" <br>- '''Wheatley''' '''无底深渊'''在{{L|Portal 2|传送门2}}中被用作障碍物,和{{L|Shredder|粉碎机}}以及{{L|slime|致命粘液}}一样,会摧毁掉落到其中的物体和玩家。玩家落入其中时会触发渐变为黑色的效果。 == 你需要的实体 == *{{L|trigger_hurt}} - 使用方块工具 *{{L|player_loadsaved}} - 用于加载最..."
1 July 2025
- 07:5707:57, 1 July 2025 diff hist +58 Category:Zh/Portal 2 Level Design →参考
- 07:5707:57, 1 July 2025 diff hist +16 List of Portal 2 Map Resources No edit summary
- 07:5607:56, 1 July 2025 diff hist +60 Category:Portal 2 Level Design →References current
- 07:5207:52, 1 July 2025 diff hist −24 Zh/Player loadsaved No edit summary current
- 07:4907:49, 1 July 2025 diff hist +1,040 N Zh/Player loadsaved Created page with "{{LanguageBar|player_loadsaved|title=玩家存档加载器}} {{TabsBar|main=gs|base=player_loadsaved}} {{CD|CRevertSaved|file1=1}} {{This is a|logical entity|name=player_loadsaved}} 此实体被触发时会重新加载玩家最近的存档。典型应用场景包括: - 当重要NPC死亡时显示游戏结束画面 - 当关键道具丢失无法继续游戏时 建议配合{{ent|env_message}}实体显示提示信息 == Keyvalues == {{KV|name|Targetname|string|其他实..."
- 07:4507:45, 1 July 2025 diff hist −13 Zh/Prop testchamber door No edit summary current
- 07:4507:45, 1 July 2025 diff hist +51 Zh/Prop testchamber door No edit summary
- 07:4307:43, 1 July 2025 diff hist +16 Player loadsaved No edit summary current
- 07:4207:42, 1 July 2025 diff hist 0 m Zh/Prop testchamber door No edit summary
- 07:4207:42, 1 July 2025 diff hist +1,391 N Zh/Prop testchamber door Created page with "{{CD|???|base=CBaseAnimating}} {{this is a|model entity|name=prop_testchamber_door|game=Portal 2}} 测试室门实体。本质上是一个增强版的{{L|prop_dynamic|动态模型实体}},具有更多输入输出、预设模型和更精简的键值。 200px|thumb|right|测试室门 ==键值(Keyvalues)== {{KV Targetname}} {{KV|Area Portal Window Name|target_destination|控制门关联的区域传送窗口名称}} {{KV|Fade Area Portal?|boolean|..."
- 07:4207:42, 1 July 2025 diff hist +16 Prop testchamber door No edit summary
- 07:4007:40, 1 July 2025 diff hist −1,273 Zh/List of Portal 2 Instances No edit summary current
- 07:2907:29, 1 July 2025 diff hist +41 N Zh/Portal 2 Authoring Tools Redirected page to Zh/Portal 2/Authoring Tools current Tag: New redirect
- 06:1506:15, 1 July 2025 diff hist −754 Zh/List of Portal 2 Instances No edit summary
- 06:0206:02, 1 July 2025 diff hist +32,446 N Zh/List of Portal 2 Instances Created page with "{{LanguageBar|List of Portal 2 Instances|title=传送门2实例列表}} {{lang|List of Portal 2 Instances}} {{Portal2}}的主要特性之一是使用了实例(instances)。简而言之,实例(在Hammer中使用{{ent|func_instance}}实体放置)允许将VMF文件嵌套在其他VMF文件中。它们类似于预制件(prefabs),但当实例的源文件被修改时,所有包含该实例的地图都会同步更新。更多信息请参见{{L|Instance|实例}}。 以下..."
- 05:5305:53, 1 July 2025 diff hist +25 N Zh/Models Redirected page to Zh/3D model current Tag: New redirect
- 05:5305:53, 1 July 2025 diff hist +2,012 N Zh/Catwalk (Portal 2) Created page with "{{LanguageBar|Catwalk (Portal 2)|title=走道(传送门2)}} thumb|right|300px|游戏中的步道 {{Portal2}} '''步道(Catwalks)'''是{{Portal2|3}}中的建筑元素,通常出现在{{L|Behind the Scenes (Portal 2)|幕后}}部分。它们由一系列{{L|models|模型}}构成,这些模型位于<code>props_bts</code>文件夹中,前缀为<code>hanging_</code>。可以通过{{ent|prop_static}}实体在游戏中使用这些模型作为..." current
- 05:4805:48, 1 July 2025 diff hist −29 m Zh/Glass Light (Portal 2) →第四步:玻璃罩面 current
- 05:4305:43, 1 July 2025 diff hist +20 m Zh/Glass Light (Portal 2) →第三步:暗藏玄机
- 05:3805:38, 1 July 2025 diff hist −18 m Zh/Glass Light (Portal 2) →第四步:玻璃罩面
- 05:3705:37, 1 July 2025 diff hist +2 m Zh/Glass Light (Portal 2) No edit summary
- 05:3705:37, 1 July 2025 diff hist +1,109 N Zh/Func portal bumper Created page with "{{lang|title=func_portal_bumper}} {{this is a|笔刷实体|name=func_portal_bumper|series=Portal}} {{CD|CFuncPortalBumper|base=CBaseEntity}} __TOC__ ==实体描述== 该实体用于《传送门》游戏使无法在其内部开启传送门, 且将传送门弹开。当防传送门表面直接与允许传送门的表面相连时使用此实体。 虽然并非绝对必要,但使用该实体会使你的谜题更加友好。如果表面存在角度(例如房间角落)..." current
30 June 2025
- 02:0702:07, 30 June 2025 diff hist 0 Zh/Cubes (Portal 2) Changed redirect target from Zh/prop weighted cube to Zh/Prop weighted cube current Tag: Redirect target changed
- 02:0602:06, 30 June 2025 diff hist +35 N Zh/Cubes (Portal 2) Redirected page to Zh/prop weighted cube Tag: New redirect
- 02:0502:05, 30 June 2025 diff hist +2,571 N Zh/Diversity Vent Created page with "{{LanguageBar|Diversity Vent|title=气动分拣通风口}} {{lang|Diversity Vent}} '''气动分拣通风口'''是游戏中较少使用的测试元素,仅在"幕后"主题章节中出现(剧透警告:通风口破裂导致你和Wheatley被吸入)。不过相关建造工具仍然可用。它们属于'''重要设备通风系统'''的组成部分,是《传送门2》中的装饰元素,遍布光圈科技用于输送物品,如{{L|cubes (Portal 2)|立方体}}、{{L|..." current
- 02:0302:03, 30 June 2025 diff hist −2 Zh/Security Camera →属性设置 current
- 02:0202:02, 30 June 2025 diff hist +908 N Zh/Security Camera Created page with "{{LanguageBar|Security Camera|title=安全摄像头}} {{Underlinked|date=January 2024}}{{p2 topicon}}{{source topicon}} {{langsp|Security Camera}} right|thumb|150px|时刻监视中。 {{portal2}} '''监控摄像头'''存在于光圈科技测试室内。'''监控摄像头'''是一种{{L|NPC}}实体,会自动追踪玩家在房间内的位置,其功能类似于初代{{Portal}}中的摄像头。与初代不同,{{Portal2}}的摄像头不再需要{{e..."
- 02:0002:00, 30 June 2025 diff hist +2,185 N Zh/Test Sign Created page with "{{LanguageBar|Test Sign|title=测试室标识}} 测试室标识是《传送门2》中用于向玩家展示当前关卡包含的元素类型和关卡进度(当前关卡数/总关卡数)的工具。 {{bug|hidetested=1|Steam创意工坊地图中的标识可能无法准确反映测试元素使用情况、数量或进度,特别是当从队列中删除地图时。}} {{bug|hidetested=1|如果Steam创意工坊地图队列超过99个,大数字将仅显示最后一位。}..." current
- 01:5901:59, 30 June 2025 diff hist +32 N Zh/LOD Redirected page to Zh/Level of detail current Tag: New redirect
- 01:5901:59, 30 June 2025 diff hist +1,369 N Zh/Level of detail Created page with "{{LanguageBar|Level of Detail|title=细节层级(LOD)}} '''细节层级'''('''Level of Detail''',简称'''LOD''')是通过为{{L|models}}准备多个低精度版本,在物体较远/较小时切换显示的技术原理。这能以适度增加内存/磁盘空间为代价,显著节省不必要的运算资源。 模型LOD会立即切换。需注意您的LOD切换时不要产生视觉噪点,这会分散注意力。在{{L|Water Hazard}} {{hl2}}中的某些树..." current