User contributions for WoShiGeNiCheng
Jump to navigation
Jump to search
1 July 2025
- 07:0207:02, 1 July 2025 diff hist +32,446 N Zh/List of Portal 2 Instances Created page with "{{LanguageBar|List of Portal 2 Instances|title=传送门2实例列表}} {{lang|List of Portal 2 Instances}} {{Portal2}}的主要特性之一是使用了实例(instances)。简而言之,实例(在Hammer中使用{{ent|func_instance}}实体放置)允许将VMF文件嵌套在其他VMF文件中。它们类似于预制件(prefabs),但当实例的源文件被修改时,所有包含该实例的地图都会同步更新。更多信息请参见{{L|Instance|实例}}。 以下..."
- 06:5306:53, 1 July 2025 diff hist +25 N Zh/Models Redirected page to Zh/3D model current Tag: New redirect
- 06:5306:53, 1 July 2025 diff hist +2,012 N Zh/Catwalk (Portal 2) Created page with "{{LanguageBar|Catwalk (Portal 2)|title=走道(传送门2)}} thumb|right|300px|游戏中的步道 {{Portal2}} '''步道(Catwalks)'''是{{Portal2|3}}中的建筑元素,通常出现在{{L|Behind the Scenes (Portal 2)|幕后}}部分。它们由一系列{{L|models|模型}}构成,这些模型位于<code>props_bts</code>文件夹中,前缀为<code>hanging_</code>。可以通过{{ent|prop_static}}实体在游戏中使用这些模型作为..." current
- 06:4806:48, 1 July 2025 diff hist −29 m Zh/Glass Light (Portal 2) →第四步:玻璃罩面 current
- 06:4306:43, 1 July 2025 diff hist +20 m Zh/Glass Light (Portal 2) →第三步:暗藏玄机
- 06:3806:38, 1 July 2025 diff hist −18 m Zh/Glass Light (Portal 2) →第四步:玻璃罩面
- 06:3706:37, 1 July 2025 diff hist +2 m Zh/Glass Light (Portal 2) No edit summary
- 06:3706:37, 1 July 2025 diff hist +1,109 N Zh/Func portal bumper Created page with "{{lang|title=func_portal_bumper}} {{this is a|笔刷实体|name=func_portal_bumper|series=Portal}} {{CD|CFuncPortalBumper|base=CBaseEntity}} __TOC__ ==实体描述== 该实体用于《传送门》游戏使无法在其内部开启传送门, 且将传送门弹开。当防传送门表面直接与允许传送门的表面相连时使用此实体。 虽然并非绝对必要,但使用该实体会使你的谜题更加友好。如果表面存在角度(例如房间角落)..." current
30 June 2025
- 03:0703:07, 30 June 2025 diff hist 0 Zh/Cubes (Portal 2) Changed redirect target from Zh/prop weighted cube to Zh/Prop weighted cube current Tag: Redirect target changed
- 03:0603:06, 30 June 2025 diff hist +35 N Zh/Cubes (Portal 2) Redirected page to Zh/prop weighted cube Tag: New redirect
- 03:0503:05, 30 June 2025 diff hist +2,571 N Zh/Diversity Vent Created page with "{{LanguageBar|Diversity Vent|title=气动分拣通风口}} {{lang|Diversity Vent}} '''气动分拣通风口'''是游戏中较少使用的测试元素,仅在"幕后"主题章节中出现(剧透警告:通风口破裂导致你和Wheatley被吸入)。不过相关建造工具仍然可用。它们属于'''重要设备通风系统'''的组成部分,是《传送门2》中的装饰元素,遍布光圈科技用于输送物品,如{{L|cubes (Portal 2)|立方体}}、{{L|..." current
- 03:0303:03, 30 June 2025 diff hist −2 Zh/Security Camera →属性设置 current
- 03:0203:02, 30 June 2025 diff hist +908 N Zh/Security Camera Created page with "{{LanguageBar|Security Camera|title=安全摄像头}} {{Underlinked|date=January 2024}}{{p2 topicon}}{{source topicon}} {{langsp|Security Camera}} right|thumb|150px|时刻监视中。 {{portal2}} '''监控摄像头'''存在于光圈科技测试室内。'''监控摄像头'''是一种{{L|NPC}}实体,会自动追踪玩家在房间内的位置,其功能类似于初代{{Portal}}中的摄像头。与初代不同,{{Portal2}}的摄像头不再需要{{e..."
- 03:0003:00, 30 June 2025 diff hist +2,185 N Zh/Test Sign Created page with "{{LanguageBar|Test Sign|title=测试室标识}} 测试室标识是《传送门2》中用于向玩家展示当前关卡包含的元素类型和关卡进度(当前关卡数/总关卡数)的工具。 {{bug|hidetested=1|Steam创意工坊地图中的标识可能无法准确反映测试元素使用情况、数量或进度,特别是当从队列中删除地图时。}} {{bug|hidetested=1|如果Steam创意工坊地图队列超过99个,大数字将仅显示最后一位。}..." current
- 02:5902:59, 30 June 2025 diff hist +32 N Zh/LOD Redirected page to Zh/Level of detail current Tag: New redirect
- 02:5902:59, 30 June 2025 diff hist +1,369 N Zh/Level of detail Created page with "{{LanguageBar|Level of Detail|title=细节层级(LOD)}} '''细节层级'''('''Level of Detail''',简称'''LOD''')是通过为{{L|models}}准备多个低精度版本,在物体较远/较小时切换显示的技术原理。这能以适度增加内存/磁盘空间为代价,显著节省不必要的运算资源。 模型LOD会立即切换。需注意您的LOD切换时不要产生视觉噪点,这会分散注意力。在{{L|Water Hazard}} {{hl2}}中的某些树..." current
- 02:5702:57, 30 June 2025 diff hist +2 Zh/Pumping Station →建造方法 current
- 02:5702:57, 30 June 2025 diff hist +1,488 N Zh/Pumping Station Created page with "{{lang|Pumping Station|title=泵站}} == 凝胶泵 == thumb|right|300px|演示视频: http://www.youtube.com/watch?v=MWi5028qsK8 凝胶泵是《传送门2》地下区域的标志性场景元素。<br> 它们的作用是将凝胶从地下储层泵送到设施的其他区域。这些泵站易于建造,如果使用得当,能为地图增添氛围和特色。该预制件包含一组管道及相应音效,对于想在自己地图中实..."
- 02:5602:56, 30 June 2025 diff hist +15 Category:Zh/Portal 2 Level Design →常见
- 02:5502:55, 30 June 2025 diff hist +4,826 N Zh/List of Portal 2 Levels Created page with "{{LanguageBar|List of Portal 2 Levels|title=传送门2关卡列表}} {{Dead end|date=January 2024}} {{toc-right}} == 单人模式 == ===第一幕(第一章)=== *{{code|preset=2|sp_a1_intro1}} *{{code|preset=2|sp_a1_intro2}} *{{code|preset=2|sp_a1_intro3}} *{{code|preset=2|sp_a1_intro4}} *{{code|preset=2|sp_a1_intro5}} *{{code|preset=2|sp_a1_intro6}} *{{code|preset=2|sp_a1_intro7}} *{{code|preset=2|sp_a1_wakeup}} ===第二幕(第二到五章)=== *{{code|preset=2|sp_a2_..." current
- 02:4902:49, 30 June 2025 diff hist +16 List of Portal 2 Levels No edit summary current
- 02:4402:44, 30 June 2025 diff hist −6 m Zh/List of Portal entities No edit summary current
- 02:4302:43, 30 June 2025 diff hist +2,850 N Zh/List of Portal entities Created page with "{{LanguageBar|Portal - List of Entities|title=传送门 - 实体列表}} {{back | Portal Level Creation|传送门关卡创建}} {{DISPLAYTITLE: 传送门 - 实体列表}} {{toc-right}} == {{L|Base.fgd/Portal|base.fgd}} == 参见{{L|List of base entities|基础实体列表}} == {{L|Half Life 2.fgd|halflife2.fgd}} == 参见{{L|List of HL2 entities|半条命2实体列表}} == {{L|portal.fgd}} == {{ColumnBox|count=4| '''env - 环境类''' * {{L|env_lightrail_endpoint}} *..."
- 02:3802:38, 30 June 2025 diff hist +11 List of Portal entities No edit summary current
- 02:3802:38, 30 June 2025 diff hist +16 List of Portal entities No edit summary
- 02:3702:37, 30 June 2025 diff hist +7,442 N Zh/List of base entities Created page with "{{LanguageBar|List of Entities|title=实体列表}} {{ColumnBox|count=4| '''ai - AI类''' * {{L|ai_speechfilter}} * {{L|aiscripted_schedule}} '''ambient - 环境类''' * {{L|ambient_generic}} '''color - 颜色类''' * {{L|Color correction (entity)|color_correction}} * {{L|color_correction_volume}} '''cycler - 循环类''' * {{L|cycler}} '''env - 环境类''' * {{L|env_beam}} * {{L|env_beverage}} * {{L|env_blood}} * {{L|env_bubbles}} * {{L|env_credits}} * {{L|env_cubemap..." current
- 02:3102:31, 30 June 2025 diff hist −2 Zh/List of Portal 2 Entities →{{portal2}}portal2.fgd current
- 02:3102:31, 30 June 2025 diff hist −2 m Zh/List of Portal 2 Entities →{{portal}}portal.fgd
- 02:3002:30, 30 June 2025 diff hist −2 m Zh/List of Portal 2 Entities →{{hl2}}Half Life 2.fgd|halflife2.fgd
- 02:3002:30, 30 June 2025 diff hist −2 Zh/List of Portal 2 Entities No edit summary
- 02:2602:26, 30 June 2025 diff hist +1,656 N Zh/Prop sphere Created page with "{{Ent not in fgd}} {{CD|CPhysSphere|file1=props.cpp}} {{this is a|模型实体|name=prop_sphere|engine=Source}} 这是一个本质上等同于{{L|prop_physics}}的实体,但具有完美的球形{{L|VPhysics}}碰撞模型(半径12单位)。如果您需要创建球形实体,使用prop_sphere远比尝试创建球形{{L|collision mesh|碰撞网格}}要高效得多! {{tip|半条命2中唯一的球形模型是<code>models\combine_helicopter\helicopter_bomb01.mdl</co..." current
- 02:2402:24, 30 June 2025 diff hist +16 Prop sphere No edit summary current
- 02:2302:23, 30 June 2025 diff hist +9,292 N Zh/List of Portal 2 Entities Created page with "{{lang|List of Portal 2 Entities|title=''传送门2''—实体列表}}{{p2 topicon}} {{back | 传送门2关卡创建}} __NOTOC__ {{todo|本页面内容不准确,因为并非所有列在base/HL2/Portal页面上的实体都存在于传送门2中,应更改为仅列出传送门2特有的实体(检查dumpentityfactories)。此外或许应该删除按FGD文件分类的部分,因为这种分类方式实用性不高。}} == {{src}}{{L|Base.fgd/Portal 2|base.fgd}} ==..."
- 02:0902:09, 30 June 2025 diff hist 0 Zh/Point servercommand No edit summary
- 02:0902:09, 30 June 2025 diff hist +1,606 N Zh/Point servercommand Created page with "__NOTOC__ {{CD|CPointServerCommand|file1=client.cpp}} {{this is a|逻辑实体|name=point_servercommand}} 该实体用于向服务器控制台发送命令。只需将其放置在地图中并触发Command输入即可使用,参数应为要执行的精确{{L|console command|控制台命令}}或要修改的{{L|console variable|控制台变量}}。{{confirm|可以使用任何未标记为作弊或隐藏的ConCommands/ConVars。}} {{note|由于滥用风险较高,该实体..."
- 02:0602:06, 30 June 2025 diff hist +16 Point servercommand No edit summary current
- 02:0602:06, 30 June 2025 diff hist +1,328 N Zh/Thermal Discouragement Beam Created page with "{{LanguageBar|Thermal Discouragement Beams|title=热能阻隔光束(激光)}} {{P2 topicon}} thumb|right|300px|《传送门2》中的激光 热能阻隔光束(或称'''激光''')是{{Portal2|4}}中的解谜元素。激光从发射器射出,可用于触发接收器并摧毁{{L|npc_portal_turret_floor|炮塔}}。和其他测试元素一样,激光可通过传送门延伸。玩家接触激光会..." current
- 02:0402:04, 30 June 2025 diff hist 0 Zh/Excursion funnels Changed redirect target from Zh/prop tractor beam to Zh/Prop tractor beam current Tag: Redirect target changed
- 02:0302:03, 30 June 2025 diff hist −2 m Zh/Projected tractor beam entity No edit summary current
- 02:0202:02, 30 June 2025 diff hist +1,079 N Zh/Projected tractor beam entity Created page with "{{LanguageBar|projected_tractor_beam_entity}} {{P2 topicon}} thumb|right|300px|prop_tractor_beam发射的projected_tractor_beam_entity {{ent not in fgd}} {{this is a|点实体|name=projected_tractor_beam_entity|game=传送门2}} 这是由{{L|prop_tractor_beam}}创建的实际牵引效果。直接放置在地图中的实体行为类似于通过{{L|prop_tractor_beam}}生成的版本,只是没有发射器模型且没有推/拉力。<br>..."
- 02:0002:00, 30 June 2025 diff hist −2 Zh/Prop tractor beam No edit summary current
- 01:5801:58, 30 June 2025 diff hist −264 m Zh/Hard Light No edit summary current
- 01:5801:58, 30 June 2025 diff hist +30 N Zh/LOS Redirected page to Zh/Line of sight current Tag: New redirect
- 01:5801:58, 30 June 2025 diff hist +44 N Zh/Thermal Discouragement Beams Redirected page to Zh/Thermal Discouragement Beam current Tag: New redirect
- 01:5701:57, 30 June 2025 diff hist +34 N Zh/Excursion funnels Redirected page to Zh/prop tractor beam Tag: New redirect
- 01:5701:57, 30 June 2025 diff hist −28 m Zh/Prop wall projector No edit summary current
- 01:5601:56, 30 June 2025 diff hist +27 N Zh/Hard light surface Redirected page to Zh/Hard Light current Tag: New redirect
- 01:5601:56, 30 June 2025 diff hist +499 N Zh/Projected wall entity Created page with "{{LanguageBar|projected_wall_entity}} right|thumb|从prop_wall_projector发射的projected_wall_entity游戏截图 {{this is a|点实体|game=Portal 2|name=projected_wall_entity}} 这是由<code>{{L|prop_wall_projector}}</code>创建的{{L|Hard light surface|强光桥}}实体。直接放置在地图中的实体行为与通过<code>prop_wall_projector</code>生成的完全一致,只是没有发射器模型。 {{ACategory|Point entities..." current
- 01:5501:55, 30 June 2025 diff hist +16 Projected wall entity No edit summary current
- 01:5501:55, 30 June 2025 diff hist +27 N Zh/Hard Light Surface Redirected page to Zh/Hard Light current Tag: New redirect