User contributions for Cargo Cult
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8 July 2005
- 13:1313:13, 8 July 2005 diff hist +257 Aiscripted schedule Formatting, again
- 13:0913:09, 8 July 2005 diff hist +248 Ai speechfilter Formatting...
- 11:0411:04, 8 July 2005 diff hist +126 Category talk:Developer Issues and Workarounds No edit summary
- 09:0509:05, 8 July 2005 diff hist +22 m Category:Material System Linky
- 08:0008:00, 8 July 2005 diff hist +863 DirectX Versions Some hardware info...
- 06:3406:34, 8 July 2005 diff hist +47 User:Cargo Cult No edit summary
- 03:5803:58, 8 July 2005 diff hist +186 Category talk:Developer Issues and Workarounds No edit summary
- 01:3501:35, 8 July 2005 diff hist +337 Talk:DirectX Versions No edit summary
7 July 2005
- 16:3116:31, 7 July 2005 diff hist +198 Talk:DirectX Versions No edit summary
- 16:2716:27, 7 July 2005 diff hist +83 N File:Dxlevels animation 1.gif DirectX levels animation - from mat_dxlevel 60 to 90, rendered on an NVidia GF6600. current
- 16:1016:10, 7 July 2005 diff hist +9 m Source Engine Shader Fallbacks Tiddying and TOC!
- 16:0616:06, 7 July 2005 diff hist +143 Source Engine Shader Fallbacks Links 'n' headings
- 15:5615:56, 7 July 2005 diff hist +249 Talk:DirectX Versions No edit summary
- 15:5315:53, 7 July 2005 diff hist +332 DirectX Versions A couple more shots. I think I might be overloading dial-up users already... :-/
- 15:5015:50, 7 July 2005 diff hist +61 N File:Canals3 dx9.jpg Storm drain rendered with mat_dxlevel 90 on an NVidia GF6600. current
- 15:5015:50, 7 July 2005 diff hist +61 N File:Canals3 dx81.jpg Storm drain rendered with mat_dxlevel 81 on an NVidia GF6600. current
- 15:4915:49, 7 July 2005 diff hist +61 N File:Canals3 dx8.jpg Storm drain rendered with mat_dxlevel 80 on an NVidia GF6600. current
- 15:4915:49, 7 July 2005 diff hist +61 N File:Canals3 dx7.jpg Storm drain rendered with mat_dxlevel 70 on an NVidia GF6600. current
- 15:4815:48, 7 July 2005 diff hist +61 N File:Canals3 dx6.jpg Storm drain rendered with mat_dxlevel 60 on an NVidia GF6600. current
- 15:4315:43, 7 July 2005 diff hist +663 DirectX Versions More shots! Some displacement map texture blending, directional lightmaps and reflective water.
- 15:3415:34, 7 July 2005 diff hist +56 N File:Canals5 dx9.jpg Canals rendered with mat_dxlevel 90 on an NVidia GF6600. current
- 15:3415:34, 7 July 2005 diff hist +56 N File:Canals5 dx81.jpg Canals rendered with mat_dxlevel 81 on an NVidia GF6600. current
- 15:3315:33, 7 July 2005 diff hist +56 N File:Canals5 dx8.jpg Canals rendered with mat_dxlevel 80 on an NVidia GF6600. current
- 15:3315:33, 7 July 2005 diff hist +56 N File:Canals5 dx7.jpg Canals rendered with mat_dxlevel 70 on an NVidia GF6600. current
- 15:3215:32, 7 July 2005 diff hist +56 N File:Canals5 dx6.jpg Canals rendered with mat_dxlevel 60 on an NVidia GF6600. current
- 15:2915:29, 7 July 2005 diff hist +251 DirectX Versions More screenshots. I like these ones - each level's visibly different.
- 15:2715:27, 7 July 2005 diff hist +66 N File:Canals2 dx9.jpg Combine dropship rendered with mat_dxlevel 90 on an NVidia GF6600. current
- 15:2615:26, 7 July 2005 diff hist +66 N File:Canals2 dx81.jpg Combine dropship rendered with mat_dxlevel 81 on an NVidia GF6600. current
- 15:2615:26, 7 July 2005 diff hist +66 N File:Canals2 dx8.jpg Combine dropship rendered with mat_dxlevel 80 on an NVidia GF6600. current
- 15:2515:25, 7 July 2005 diff hist +66 N File:Canals2 dx7.jpg Combine dropship rendered with mat_dxlevel 70 on an NVidia GF6600. current
- 15:2515:25, 7 July 2005 diff hist +66 N File:Canals2 dx6.jpg Combine dropship rendered with mat_dxlevel 60 on an NVidia GF6600. current
- 15:2315:23, 7 July 2005 diff hist +724 DirectX Versions A bit more. How do I do thumbnails?
- 15:1215:12, 7 July 2005 diff hist +62 N File:Zombie dx9.jpg Zombie model rendered with mat_dxlevel 90 on an NVidia GF6600. current
- 15:1115:11, 7 July 2005 diff hist +62 N File:Zombie dx81.jpg Zombie model rendered with mat_dxlevel 81 on an NVidia GF6600. current
- 15:1115:11, 7 July 2005 diff hist +62 N File:Zombie dx8.jpg Zombie model rendered with mat_dxlevel 80 on an NVidia GF6600. current
- 15:1015:10, 7 July 2005 diff hist +62 N File:Zombie dx7.jpg Zombie model rendered with mat_dxlevel 70 on an NVidia GF6600. current
- 15:1015:10, 7 July 2005 diff hist +62 N File:Zombie dx6.jpg Zombie model rendered with mat_dxlevel 60 on an NVidia GF6600. current
- 12:3012:30, 7 July 2005 diff hist +253 Talk:DirectX Versions No edit summary
- 10:2610:26, 7 July 2005 diff hist +221 N Talk:DirectX Versions No edit summary
6 July 2005
- 17:0217:02, 6 July 2005 diff hist −34 User:Cargo Cult No edit summary
- 16:5016:50, 6 July 2005 diff hist −2 m Npc sniper Fixing 'See Also' header level
- 16:4916:49, 6 July 2005 diff hist +170 Entity Article Template Link to snipar as C&P donor...
- 16:4816:48, 6 July 2005 diff hist +36 m Info snipertarget Tiddying link.
- 16:4716:47, 6 July 2005 diff hist −4 m Npc sniper Cna't spel. Fixgn.
- 16:4616:46, 6 July 2005 diff hist +8,016 N Npc sniper First NPC? At any rate, a lot of the inputs and outputs should be handy. There's millions!
- 16:3016:30, 6 July 2005 diff hist +34 m Info snipertarget Link to sniper...
- 16:2816:28, 6 July 2005 diff hist +298 Info snipertarget Formatting, categorisation
- 16:2316:23, 6 July 2005 diff hist +236 Info node air More formatting and categorisation
- 16:1716:17, 6 July 2005 diff hist +320 Info node link More formatting and categorisation. Glad I did this - I needed an entity like this for my map!
- 16:0916:09, 6 July 2005 diff hist +375 Info node climb Formatting and a bit more categorisation.