Talk:Inputs and Outputs
This doesn't explain how outputs with values work. For example, the math_colorblend entity has an output OutColor that is described as:
OutColor <color255> Fired when the InValue input is received, with the remapped RGB color as the parameter.
How is such an output used? —Maven (talk) 15:00, 18 Sep 2005 (PDT)
Other examples: the TargetDir output of point_anglesensor and the AngularVelocity output of point_angularvelocitysensor. —Maven (talk) 15:16, 18 Sep 2005 (PDT)
Ah! A non-esoteric instance: the OutValue output of math_counter! And in that article is a brief explanation. I'll experiment and do a write-up in this article soon. —Maven (talk) 15:44, 18 Sep 2005 (PDT)
I'd like to see something on the special constants, like !player. I'm having trouble finding a list of these. --Spektre1 22:27, 18 Sep 2005 (PDT)
- They can be found at targetname. But, yes, they should probably be here as well. —Maven (talk) 05:27, 19 Sep 2005 (PDT)
Writing
The writing of this article is really painful to read. A lot of it sounds like an essay trying to convince a company why they should invest in VALVe's superior input/output technology or something. This should focus more specifically on how to use inputs and outputs, or a separate article should be created. Thelonesoldier 17:21, 18 Feb 2007 (PST)
- I agree it needs to be rewritten even after the touchups you've made. --Angry Beaver 17:55, 18 Feb 2007 (PST)