Talk:Hint nodes
I'm in the process of re-writing this with the help of the source code and I just stumbled on this snippet:
// TF2 Hints HINT_BUG_PATROL_POINT = 800,
Interesting... --TomEdwards 05:08, 5 Aug 2005 (PDT)
- Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
- Just finished combing the source code and from the looks of it, TF2 might actually take place in the HL2 universe. If that's true 'bug' may mean Antlion.
- I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --TomEdwards 06:14, 5 Aug 2005 (PDT)
- Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
- Do it yourself, search within the SDK source files for 'tf2'. ;-) --TomEdwards 07:03, 5 Aug 2005 (PDT)
- OK, I talked to Jay and got the go ahead. It's here. --TomEdwards 02:28, 10 Aug 2005 (PDT)
- Of course, after 2 years, the thread has been removed, and TF2 has been released. --Andreasen 08:02, 24 Oct 2007 (PDT)
- Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
- Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
info_node_climb?
What about the info_node_climb entity? It has all the properties of a hint node. I'm not completely sure, but unless someone who has an understanding of it says otherwaise, I'm thinking it should be included in the list of hint nodes. --Andreasen 08:21, 4 Apr 2006 (PDT)
- Yeah that certainly looks like another hybrid nodegraph & hint node, along with info_node_hint & info_node_air_hint. --Beeswax 13:15, 2 Mar 2008 (PST)
CSS
Does CSS use this for the bots, or does the bot nav graph override it? Thelonesoldier 22:58, 4 Feb 2007 (PST)
- No, Css uses it's own bot system; though hostages uses the good ol' info_node. But I'm unsure whenever they uses info_node_hint. --Sortie 06:16, 5 Feb 2007 (PST)
- Bots do not need any entities everytihng generated autmoatically, but hostages do need node pathing--Angry Beaver 10:03, 5 Feb 2007 (PST)
- Sure about that? --TomEdwards 10:32, 5 Feb 2007 (PST)
- That confirms what I said bots uses NAV and NPCs use AIN, when I said "Generated Automatically" I meant by running the commands mentioned there. Most of that article is on tweaking the automatic generation. --Angry Beaver 13:33, 6 Feb 2007 (PST)
- Sure about that? --TomEdwards 10:32, 5 Feb 2007 (PST)
- Bots do not need any entities everytihng generated autmoatically, but hostages do need node pathing--Angry Beaver 10:03, 5 Feb 2007 (PST)
Mixing discussion pages
I don't understand why, but Talk:info_hint used to redirect here, so if you see anything on this page that is about the info_hint entity only, please move it there to avoid confusion. What's more weird is that history says I'm the one who did the redirect. --Andreasen 06:13, 24 Oct 2007 (PDT)
- I've done the opposite Andreasen ;-). Rather than leaving info_hint out in the cold, I've brought it in because it shares much of the functionality explained so well in this article. I did consider going even further in refactoring this page:
- move the Hint Type table to its own page, possibly as a template : Hint Types ?
- move (create) the Hint Group section to it's own page/template : Hint Groups ?
- move (create) most of the useful information to a new hub/overview page : Hint System ?
- reduce this page to a list of all 4 true (hybrid) hint nodes ?
- Beeswax 16:48, 2 Mar 2008 (PST)
Hint types are missing
A number of hint types are missing from the list. (Just compare it with the list at info_hint.) Is there some reason behind this, or can the missing types be filled in without complaints? --Andreasen 06:27, 24 Oct 2007 (PDT)
Crouch Cover Low
If Crouch Cover Medium is for covers of 100 units, how high covers are Crouch Cover Low for? --Andreasen 09:00, 24 Oct 2007 (PDT)
Convergeant Evolution ?
It would appear that Valve are moving toward a set of node/hint hybrid entities? For example, by setting the hint-type to 0 (None) on an info_node_hint or info_node_air_hint we achieve the same effect as an info_node or info_air_node respectively. By creating an "Omit from Nodegraph" flag for HintNode entities, the info_hint would not be necessary either. That would leave us with :
which leaves more room for an info_node_swim_hint ;-) --Beeswax 16:37, 2 Mar 2008 (PST)