$bumpmap
Jump to navigation
Jump to search
The $bumpmap VMT parameter specifies the VTF texture to use for the 'bump' or normalmap of the material surface.
Basic syntax
"$bumpmap" <texture>
- <texture> is the name of the VTF texture to be used as the bumpmap/normalmap.
- The
.vtf
file extension is not used in VMT texture references. - The name can be preceeded by the filepath relative to the
game_directory/materials
folder. - Example:
"$bumpmap" "Path/Texture1_normal"
Additional Parameters
$bumpscale
"$bumpscale" float
- Scales the $bumpmap by the
float
value. - Default value is 1.
- Note: I'm not sure if this is a shader parameter. (Likely an old DirectX 8 fallback shader, later replaced by the DirectX 8 version of the $bumptransform parameter.)
$bumpframe
"$bumpframe" <integer>
- Frame number for the bumpmap texture.
- The default is 0.
$bumptransform
"$bumptransform" <matrix>
- Transforms the bumpmap texture.
- The default is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
$bumpmap2
"$bumpmap2" <texture>
- Used by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (eg terrain).
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- DirectX 9 required.
$bumpframe2
"$bumpframe2" <integer>
- Frame number for $bumpmap2.
- DirectX 9 required.
- Default value is 0.
$nodiffusebumplighting
"$nodiffusebumplighting" <integer>
- If set to 1, no diffuse bump lighting will be done.
- Default value is 0.
See Also
- Tutorial Normal Map Creation in The GIMP