Env soundscape

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Revision as of 01:32, 12 April 2006 by Andreasen (talk | contribs) (Fixed up things, adding some stuff, and generally did things I can't remember.)
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Entity Description

Env soundscape.png

An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.

Keyvalues

<integer> Radius - If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<string> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes_*.txt file in the hl2/scripts directory (normally packed into the source engine.gcf file).
Literal Value Description
Nothing Nothing
Automatic Automatic
Automatic_Dialog Automatic (dialog)
GenericIndoor Indoor
GenericOutdoor Outdoor
  • position0-7
<target_destination> Sound Position 0-7 - Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

Todo: Write description. (It's not a typo - both Disable and Disabled exists.)
  • ToggleEnabled
Toggle the soundscape enabled state.

Outputs

Fired when this soundscape becomes the active one.

See Also