$warpindex_diff

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Revision as of 14:52, 4 November 2025 by MyGamepedia (talk | contribs) (Created page with "{{DISPLAYTITLE:$warpindex_diff / $warpindex_spec}} thumb|right|The '''models\effects\lightwarp_atlas.vtf''' atlas. {{This is a|material shader parameters for the VertexLitGeneric shader|name=$warpindex_diff|name1=$warpindex_spec|game=Black Mesa}} These are shader parameters similar to $lightwarptexture, but used only by deferred new lights. '''$warpindex_diff''' is used by lighting diffuse, '''$warpindex_spe...")
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The models\effects\lightwarp_atlas.vtf atlas.

$warpindex_diff and $warpindex_spec are material shader parameters for the VertexLitGeneric shader available in Black Mesa Black Mesa. These are shader parameters similar to $lightwarptexture, but used only by deferred new lights. $warpindex_diff is used by lighting diffuse, $warpindex_spec is used by new specular.

The key difference is that instead of using defined in VMT texture, they are using special lightwarp_atlas.vtf atlas texture and creating 34 combos depending on textures from the atlas.

Both parameters takes integer value from -1 to 32, this is how one of the 34 combos can be used. -1 and below means disabled, 32 and above means use 32 value.

All 34 for $warpindex_diff showcased in this video, for $warpindex_spec watch this video.

Icon-Bug.pngBug:Atlas needs to use point sampling otherwise it will have errors caused by bicubic sampling.