$alphatest
		
		
		
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$alphatest  is a   material shader parameter  available in all  Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1, unless
 Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1, unless $allowalphatocoverage is also used. This effect is similar to $translucent, except that it can not be semi-opaque (without  banding), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-detail worldspawn).
 banding), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-detail worldspawn).
Syntax
VMT example
Additional parameters
Comparison
| $translucent | $alphatest | 
|---|---|
Notice how the right circle, which has a sharp alpha channel, hardly changes.




























