prop_ragdoll_attached
		
		
		
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This entity is not in the  FGD by default.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
|  Class hierarchy | 
|---|
| CRagdollPropAttached | 
|  physics_prop_ragdoll.cpp | 
prop_ragdoll_attached  is a   model entity  available in all  Source games. It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by npc_strider when it impale NPCs, and npc_barnacle when it grab ragdolls of any kind.
 Source games. It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by npc_strider when it impale NPCs, and npc_barnacle when it grab ragdolls of any kind.

