item_ammo_ar2
		
		
		
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|  Class hierarchy | 
|---|
| CItem_BoxLRounds | 
|  item_ammo.cpp | 
item_ammo_ar2  is a   model entity  available in  Half-Life 2,
 Half-Life 2,  Half-Life 2: Episode One,
 Half-Life 2: Episode One,  Half-Life 2: Episode Two, and
 Half-Life 2: Episode Two, and  Half-Life 2: Deathmatch. It's a magazine of pulse ammo for the Overwatch pulse rifle.
 Half-Life 2: Deathmatch. It's a magazine of pulse ammo for the Overwatch pulse rifle.
The amount of ammo the clip will provide depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
 
See also
Categories: 
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Model entities
- Half-Life 2 entities
- Half-Life 2 model entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One model entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two model entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch model entities
- Items
























