ability_lunge

From Valve Developer Community
Revision as of 13:20, 23 May 2025 by Nescius (talk | contribs) (Created page with "{{stub}} {{CD|CLunge}} {{This is a|logical entity|name=ability_lunge|game=Left 4 Dead series}} It controls the hunter's lunge attack. == Convars == <pre> z_lunge_cooldown 0.1 "rep", "cl", "launcher" Cooldown after lunge where zombies can't attack z_lunge_interval 0.1 "cheat", "rep", "cl" z_lunge_power 600 "cheat", "rep", "cl" z_lunge_reflect 0 "rep", "cl", "launcher" Reflects wall-kick lunges z_lunge_up 200 "cheat", "rep", "cl" </pre> == See also == * List_of...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
CLunge
CBaseAbility
CBaseEntity

ability_lunge is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It controls the hunter's lunge attack.

Convars

z_lunge_cooldown	0.1	"rep", "cl", "launcher"	Cooldown after lunge where zombies can't attack
z_lunge_interval	0.1	"cheat", "rep", "cl"	
z_lunge_power	600	"cheat", "rep", "cl"	
z_lunge_reflect	0	"rep", "cl", "launcher"	Reflects wall-kick lunges
z_lunge_up	200	"cheat", "rep", "cl"	

See also