env_mine
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env_mine is a model entity available in
Black Mesa. This is
Anti-Personnel Mine that was used by HECU to mine some areas where many headcrabs hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original FGD due to presence of func_minefield, you still can add it by your hand (or just use Enhanced Black Mesa FGD).
Represented by class CEnv_Mine.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Detonate <void>
- Detonates the mine.
Dedicated ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_mine_damage | 50 | Float | Explosion damage. |
| sk_mine_damage_radius | 128 | Float | Explosion damage radius. |
| sk_mine_bounds_xy | 24 | Float | Sets bounds in which mine will explode along X and Y axis. Similar to bounding box. |
| sk_mine_bounds_z | 64 | Float | Sets bounds in which mine will explode along Z axis. Similar to bounding box. |